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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ import QtQuick
++ import QtTest
++ import QtQuick3D
++ import QtQuick3D.Helpers
++ import QtQuick3D.Physics
++ import QtQuick3D.Physics.TestUtils
++ import PhysicsTest.Geometry
++
++ Item {
++ width: 640
++ height: 480
++ visible: true
++
++ PhysicsWorld {
++ scene: viewport.scene
++ forceDebugDraw: true
++ }
++
++ View3D {
++ id: viewport
++ anchors.fill: parent
++
++ environment: SceneEnvironment {
++ clearColor: "#d6dbdf"
++ backgroundMode: SceneEnvironment.Color
++ }
++
++ PerspectiveCamera {
++ position: Qt.vector3d(-200, 300, 500)
++ eulerRotation: Qt.vector3d(-20, -20, 0)
++ clipFar: 5000
++ clipNear: 1
++ }
++
++ DirectionalLight {
++ eulerRotation.x: -45
++ eulerRotation.y: 45
++ castsShadow: false
++ brightness: 1
++ shadowFactor: 100
++ }
++
++ StaticRigidBody {
++ position: Qt.vector3d(0, -100, 0)
++ eulerRotation: Qt.vector3d(-90, 0, 0)
++ collisionShapes: PlaneShape {}
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(10, 10, 1)
++ materials: PrincipledMaterial {
++ baseColor: "green"
++ }
++ castsShadows: false
++ receivesShadows: true
++ }
++ }
++
++ DynamicRigidBody {
++ id: dynamicBox
++ property bool hit : false
++ onBodyContact: () => {
++ dynamicBox.hit = true
++ }
++ receiveContactReports: true
++ sendContactReports: false
++
++ position: Qt.vector3d(-50, 400, 0)
++ collisionShapes: ConvexMeshShape {
++ geometry: ExampleTriangleGeometry { }
++ }
++ Model {
++ geometry: ExampleTriangleGeometry { }
++ materials: PrincipledMaterial {
++ baseColor: "yellow"
++ }
++ }
++ }
++
++ StaticRigidBody {
++ sendContactReports: true
++ position: Qt.vector3d(-175, 250, 0)
++ collisionShapes: TriangleMeshShape {
++ geometry: CapsuleGeometry {
++ enableNormals: true
++ enableUV: true
++ }
++ }
++ Model {
++ geometry: CapsuleGeometry { }
++ materials: PrincipledMaterial {
++ baseColor: "yellow"
++ }
++ }
++ }
++
++ DynamicRigidBody {
++ id: dynamicCapsule
++ property bool hit : false
++ onBodyContact: () => {
++ dynamicCapsule.hit = true
++ }
++ receiveContactReports: true
++ sendContactReports: false
++
++ position: Qt.vector3d(175, 400, 0)
++ collisionShapes: ConvexMeshShape {
++ geometry: CapsuleGeometry {
++ enableNormals: true
++ enableUV: true
++ }
++ }
++ Model {
++ geometry: CapsuleGeometry { }
++ materials: PrincipledMaterial {
++ baseColor: "yellow"
++ }
++ }
++ }
++
++ StaticRigidBody {
++ sendContactReports: true
++ position: Qt.vector3d(275, 250, 0)
++ collisionShapes: TriangleMeshShape {
++ geometry: ExampleTriangleGeometry {}
++ }
++ Model {
++ geometry: ExampleTriangleGeometry { }
++ materials: PrincipledMaterial {
++ baseColor: "yellow"
++ }
++ }
++ }
++ }
++
++ PhysicsTestCase {
++ name: "box hit"
++ goalReached: dynamicBox.hit
++ }
++
++ PhysicsTestCase {
++ name: "capsule hit"
++ goalReached: dynamicCapsule.hit
++ }
++ }