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++ // Copyright (C) 2026 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #ifndef QQUICK3DPHYSICSQUERYHIT_H
++ #define QQUICK3DPHYSICSQUERYHIT_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtCore/QObject>
++ #include <QtCore/QPointer>
++ #include <QtGui/QVector3D>
++ #include <QtQml/qqmlregistration.h>
++ #include <QtQuick3DPhysics/qtquick3dphysicsglobal.h>
++
++ namespace physx {
++ struct PxActorShape;
++ struct PxQueryHit;
++ }
++
++ QT_BEGIN_NAMESPACE
++
++ class QAbstractPhysicsNode;
++ class QAbstractCollisionShape;
++
++ class Q_QUICK3DPHYSICS_EXPORT QQuick3DPhysicsQueryHit
++ {
++ Q_GADGET
++ QML_VALUE_TYPE(queryHit)
++ QML_ADDED_IN_VERSION(6, 13)
++
++ Q_PROPERTY(QAbstractPhysicsNode *body READ body CONSTANT FINAL REVISION(6, 13))
++ Q_PROPERTY(QAbstractCollisionShape *shape READ shape CONSTANT FINAL REVISION(6, 13))
++
++ public:
++ QQuick3DPhysicsQueryHit();
++
++ // The hit carries faceIndex, which nothing exposes yet. Taken by reference so that
++ // adding it later does not change this signature.
++ explicit QQuick3DPhysicsQueryHit(const physx::PxQueryHit &hit,
++ const physx::PxActorShape &actorShape);
++
++ Q_REVISION(6, 13) QAbstractPhysicsNode *body() const;
++ Q_REVISION(6, 13) QAbstractCollisionShape *shape() const;
++
++ private:
++ QPointer<QAbstractPhysicsNode> m_body;
++ QPointer<QAbstractCollisionShape> m_shape;
++ };
++
++ QT_END_NAMESPACE
++ #endif // QQUICK3DPHYSICSQUERYHIT_H