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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #include "qstaticrigidbody_p.h"
++
++ #include "physxnode/qphysxstaticbody_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ /*!
++ \qmltype StaticRigidBody
++ \inqmlmodule QtQuick3D.Physics
++ \inherits PhysicsBody
++ \since 6.4
++ \brief A physical body that does not move.
++
++ The StaticRigidBody type defines an immovable and static rigid body. Any collision shape is allowed for this body.
++
++ \note Do not move a StaticRigidBody. It is technically possible to do so, but it
++ will incur a performance penalty, and colliding dynamic objects may not react correctly.
++ Use a DynamicRigidBody with \l {DynamicRigidBody::isKinematic}{isKinematic} set to \c true instead.
++ */
++
++ QStaticRigidBody::QStaticRigidBody() = default;
++
++ QAbstractPhysXNode *QStaticRigidBody::createPhysXBackend()
++ {
++ return new QPhysXStaticBody(this);
++ }
++
++ QT_END_NAMESPACE