Revision control
++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #ifndef QPHYSICSMATERIAL_H
++ #define QPHYSICSMATERIAL_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3DPhysics/qtquick3dphysicsglobal.h>
++ #include <QtQml/QQmlEngine>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK3DPHYSICS_EXPORT QPhysicsMaterial : public QObject
++ {
++ Q_OBJECT
++ Q_PROPERTY(float staticFriction READ staticFriction WRITE setStaticFriction NOTIFY
++ staticFrictionChanged)
++ Q_PROPERTY(float dynamicFriction READ dynamicFriction WRITE setDynamicFriction NOTIFY
++ dynamicFrictionChanged)
++ Q_PROPERTY(float restitution READ restitution WRITE setRestitution NOTIFY restitutionChanged)
++ QML_NAMED_ELEMENT(PhysicsMaterial)
++ public:
++ explicit QPhysicsMaterial(QObject *parent = nullptr);
++
++ float staticFriction() const;
++ void setStaticFriction(float staticFriction);
++
++ float dynamicFriction() const;
++ void setDynamicFriction(float dynamicFriction);
++
++ float restitution() const;
++ void setRestitution(float restitution);
++
++ static constexpr float defaultStaticFriction = 0.5f;
++ static constexpr float defaultDynamicFriction = 0.5f;
++ static constexpr float defaultRestitution = 0.5f;
++
++ Q_SIGNALS:
++ void staticFrictionChanged();
++ void dynamicFrictionChanged();
++ void restitutionChanged();
++
++ private:
++ float m_staticFriction = defaultStaticFriction;
++ float m_dynamicFriction = defaultDynamicFriction;
++ float m_restitution = defaultRestitution;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QPHYSICSMATERIAL_H