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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #include "qconvexmeshshape_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ /*!
++ \qmltype ConvexMeshShape
++ \inherits CollisionShape
++ \inqmlmodule QtQuick3D.Physics
++ \since 6.4
++ \brief A convex collision shape based on a 3D mesh.
++
++ This type defines a convex shape based on the same 3D mesh file format used by
++ \l [QtQuick3D]{Model::source}{QtQuick3D.Model}. If the mesh is not convex, the convex hull of the
++ mesh will be used.
++
++ \sa {Qt Quick 3D Physics Shapes, Bodies and Joints}, TriangleMeshShape
++ */
++
++ /*!
++ \qmlproperty url ConvexMeshShape::source
++ This property defines the location of the mesh file used to define the shape. If the
++ mesh is not convex, the convex hull of the mesh will be used. The maximum number of faces
++ and vertices is 255: If the mesh is more detailed than that, it will be simplified.
++
++ Internally, ConvexMeshShape converts the mesh to an optimized data structure. This conversion
++ can be done in advance. See the \l{Qt Quick 3D Physics Cooking}{cooking overview documentation}
++ for details.
++
++ \note If both the \l{ConvexMeshShape::}{geometry} and \l{ConvexMeshShape::}{source} properties
++ are set then only \l{ConvexMeshShape::}{geometry} will be used.
++ \sa ConvexMeshShape::geometry
++ */
++
++ /*!
++ \qmlproperty Geometry ConvexMeshShape::geometry
++ This property defines the geometry of a mesh used to define the shape. If the
++ mesh is not convex, the convex hull of the mesh will be used. The maximum number of faces
++ and vertices is 255: If the mesh is more detailed than that, it will be simplified.
++
++ \note If both the \l{ConvexMeshShape::}{geometry} and \l{ConvexMeshShape::}{source} properties
++ are set then only \l{ConvexMeshShape::}{geometry} will be used.
++ \sa ConvexMeshShape::source
++ \since 6.7
++ */
++
++ QMeshShape::MeshType QConvexMeshShape::shapeType() const
++ {
++ return QMeshShape::MeshType::CONVEX;
++ }
++
++ bool QConvexMeshShape::isStaticShape() const
++ {
++ return false;
++ }
++
++ QT_END_NAMESPACE