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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #ifndef COLLISIONDEBUGMESHBUILDER_H
++ #define COLLISIONDEBUGMESHBUILDER_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtCore/QVector>
++ #include <QtGui/QVector3D>
++
++ QT_BEGIN_NAMESPACE
++
++ class QCollisionDebugMeshBuilder
++ {
++ public:
++ QCollisionDebugMeshBuilder();
++
++ void reset();
++
++ void addLine(const QVector3D &start, const QVector3D &end,
++ const QVector3D &normal = QVector3D(0, 0, 1));
++
++ QByteArray generateVertexArray();
++
++ private:
++ QVector<QVector3D> m_vertices;
++ QVector<QVector3D> m_normals;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // COLLISIONDEBUGMESHBUILDER_H