Revision control
++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #include "qcollisiondebugmeshbuilder_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ QCollisionDebugMeshBuilder::QCollisionDebugMeshBuilder() { }
++
++ void QCollisionDebugMeshBuilder::reset()
++ {
++ m_vertices.clear();
++ m_normals.clear();
++ }
++
++ void QCollisionDebugMeshBuilder::addLine(const QVector3D &start, const QVector3D &end,
++ const QVector3D &normal)
++ {
++ m_vertices.append(start);
++ m_vertices.append(end);
++ m_normals.append(normal);
++ }
++
++ QByteArray QCollisionDebugMeshBuilder::generateVertexArray()
++ {
++ QByteArray output;
++ const int size = m_normals.count();
++ output.resize(4 * 4 * sizeof(float) * size);
++
++ float *data = reinterpret_cast<float *>(output.data());
++
++ for (int i = 0; i < size; ++i) {
++ const QVector3D &start = m_vertices[i * 2];
++ const QVector3D &end = m_vertices[i * 2 + 1];
++ const QVector3D &normal = m_normals[i];
++
++ data[0] = start.x();
++ data[1] = start.y();
++ data[2] = start.z();
++ data[3] = 1.0f;
++
++ data[4] = normal.x();
++ data[5] = normal.y();
++ data[6] = normal.z();
++ data[7] = 0.0f;
++
++ data += 8;
++ data[0] = end.x();
++ data[1] = end.y();
++ data[2] = end.z();
++ data[3] = 1.0f;
++
++ data[4] = normal.x();
++ data[5] = normal.y();
++ data[6] = normal.z();
++ data[7] = 0.0f;
++
++ data += 8;
++ }
++
++ return output;
++ }
++
++ QT_END_NAMESPACE