Revision control
++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #ifndef ABSTRACTCOLLISIONSHAPE_H
++ #define ABSTRACTCOLLISIONSHAPE_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3DPhysics/qtquick3dphysicsglobal.h>
++ #include <QtQuick3D/private/qquick3dnode_p.h>
++ #include <QtQml/QQmlEngine>
++
++ namespace physx {
++ class PxGeometry;
++ }
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK3DPHYSICS_EXPORT QAbstractCollisionShape : public QQuick3DNode
++ {
++ Q_OBJECT
++ Q_PROPERTY(bool enableDebugDraw READ enableDebugDraw WRITE setEnableDebugDraw NOTIFY
++ enableDebugDrawChanged)
++ QML_NAMED_ELEMENT(CollisionShape)
++ QML_UNCREATABLE("abstract interface")
++ public:
++ explicit QAbstractCollisionShape(QQuick3DNode *parent = nullptr);
++ virtual ~QAbstractCollisionShape();
++
++ virtual physx::PxGeometry *getPhysXGeometry() = 0;
++ bool enableDebugDraw() const;
++
++ virtual bool isStaticShape() const = 0;
++
++ public slots:
++ void setEnableDebugDraw(bool enableDebugDraw);
++
++ signals:
++ void enableDebugDrawChanged(bool enableDebugDraw);
++ void needsRebuild(QObject *);
++
++ protected:
++ bool m_scaleDirty = true;
++ QVector3D m_prevScale;
++
++ private slots:
++ void handleScaleChange();
++
++ private:
++ bool m_enableDebugDraw = false;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // ABSTRACTCOLLISIONSHAPE_H