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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #ifndef PHYSXWORLD_H
++ #define PHYSXWORLD_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include "qtconfigmacros.h"
++
++ namespace physx {
++ class PxScene;
++ class PxControllerManager;
++ }
++
++ QT_BEGIN_NAMESPACE
++
++ class SimulationEventCallback;
++ class QPhysicsWorld;
++ class QVector3D;
++
++ class QPhysXWorld
++ {
++ public:
++ void createWorld();
++ void deleteWorld();
++ void createScene(float typicalLength, float typicalSpeed, const QVector3D &gravity,
++ QPhysicsWorld *physicsWorld, unsigned int numThreads);
++
++ // variables unique to each world/scene
++ physx::PxControllerManager *controllerManager = nullptr;
++ SimulationEventCallback *callback = nullptr;
++ physx::PxScene *scene = nullptr;
++ bool isRunning = false;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif