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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #ifndef PHYSXDYNAMICBODY_H
++ #define PHYSXDYNAMICBODY_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include "physxnode/qphysxrigidbody_p.h"
++
++ #include "qtconfigmacros.h"
++
++ QT_BEGIN_NAMESPACE
++
++ class QDynamicRigidBody;
++
++ class QPhysXDynamicBody : public QPhysXRigidBody
++ {
++ public:
++ QPhysXDynamicBody(QDynamicRigidBody *frontEnd);
++
++ DebugDrawBodyType getDebugDrawBodyType() override;
++ void sync(float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) override;
++ void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override;
++ void updateDefaultDensity(float density) override;
++ void createActor(QPhysXWorld *physX) override;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif