Revision control
++ // Copyright (C) 2026 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #ifndef SPHERICALJOINT_H
++ #define SPHERICALJOINT_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include "joints/qflexiblejoint_p.h"
++
++ #include <QtQuick3DPhysics/qtquick3dphysicsglobal.h>
++ #include <qobjectdefs.h>
++ #include <qqmlintegration.h>
++ #include <qtmetamacros.h>
++ #include <QtQml/QQmlEngine>
++
++ #include <QString>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK3DPHYSICS_EXPORT QSphericalJoint : public QFlexibleJoint
++ {
++ Q_OBJECT
++ Q_PROPERTY(float coneLimitY READ coneLimitY WRITE setConeLimitY NOTIFY coneLimitYChanged FINAL
++ REVISION(6, 12))
++ Q_PROPERTY(float coneLimitZ READ coneLimitZ WRITE setConeLimitZ NOTIFY coneLimitZChanged FINAL
++ REVISION(6, 12))
++ Q_PROPERTY(bool enableConeLimit READ enableConeLimit WRITE setEnableConeLimit NOTIFY
++ enableConeLimitChanged FINAL REVISION(6, 12))
++ QML_NAMED_ELEMENT(SphericalJoint)
++
++ public:
++ Q_REVISION(6, 12) float coneLimitY() const;
++ Q_REVISION(6, 12) void setConeLimitY(float newConeLimitY);
++ Q_REVISION(6, 12) float coneLimitZ() const;
++ Q_REVISION(6, 12) void setConeLimitZ(float newConeLimitZ);
++ Q_REVISION(6, 12) bool enableConeLimit() const;
++ Q_REVISION(6, 12) void setEnableConeLimit(bool newEnableConeLimit);
++
++ signals:
++ Q_REVISION(6, 12) void coneLimitYChanged();
++ Q_REVISION(6, 12) void coneLimitZChanged();
++ Q_REVISION(6, 12) void enableConeLimitChanged();
++
++ protected:
++ physx::PxJoint *createPhysxJoint(physx::PxRigidActor *actorA, physx::PxRigidActor *actorB,
++ const physx::PxTransform &trfA,
++ const physx::PxTransform &trfB) final;
++ void setJointProperties() final;
++
++ private:
++ float m_coneLimitY = M_PI_2;
++ float m_coneLimitZ = M_PI_2;
++ bool m_enableConeLimit = false;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // SPHERICALJOINT_H