Revision control
++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef SC_ARTICULATION_JOINT_SIM_H
++ #define SC_ARTICULATION_JOINT_SIM_H
++
++ #include "ScInteraction.h"
++
++ namespace physx
++ {
++ namespace Sc
++ {
++
++ class ArticulationJointCore;
++ class BodySim;
++
++ class ArticulationJointSim : public Interaction
++ {
++ PX_NOCOPY(ArticulationJointSim)
++ public:
++ ArticulationJointSim(ArticulationJointCore& joint, ActorSim& parent, ActorSim& child);
++ ~ArticulationJointSim();
++
++ bool onActivate();
++ bool onDeactivate();
++
++ PX_FORCE_INLINE ArticulationJointCore& getCore() const { return mCore; }
++
++ BodySim& getParent() const;
++ BodySim& getChild() const;
++
++ void setDirty();
++ private:
++ ArticulationJointCore& mCore;
++ };
++
++ } // namespace Sc
++
++ }
++
++ #endif