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++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef SC_SQ_BOUNDS_SYNC_H
++ #define SC_SQ_BOUNDS_SYNC_H
++
++ #include "foundation/PxSimpleTypes.h"
++ #include "foundation/PxBitMap.h"
++
++ #include "PxSceneQuerySystem.h"
++
++ namespace physx
++ {
++ class PxBounds3;
++ class PxRigidBody;
++ class PxShape;
++
++ typedef PxSQPrunerHandle ScPrunerHandle;
++
++ namespace Sc
++ {
++ // PT: TODO: revisit the need for a virtual interface
++ struct SqRefFinder
++ {
++ virtual ScPrunerHandle find(const PxRigidBody* body, const PxShape* shape, PxU32& prunerIndex) = 0;
++
++ virtual ~SqRefFinder() {}
++ };
++
++ // PT: TODO: revisit the need for a virtual interface
++ struct SqBoundsSync
++ {
++ virtual void sync(PxU32 prunerIndex, const ScPrunerHandle* handles, const PxU32* boundsIndices, const PxBounds3* bounds, const PxTransform32* transforms, PxU32 count, const PxBitMap& ignoredIndices) = 0;
++
++ virtual ~SqBoundsSync() {}
++ };
++ }
++ }
++
++ #endif