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++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef SC_BODY_CORE_H
++ #define SC_BODY_CORE_H
++
++ #include "foundation/PxTransform.h"
++ #include "ScRigidCore.h"
++ #include "PxRigidDynamic.h"
++ #include "PxvDynamics.h"
++ #include "PxPhysXConfig.h"
++
++ namespace physx
++ {
++ namespace Sc
++ {
++ class BodySim;
++
++ class BodyCore : public RigidCore
++ {
++ public:
++ // PX_SERIALIZATION
++ BodyCore(const PxEMPTY) : RigidCore(PxEmpty), mCore(PxEmpty) {}
++ void restoreDynamicData();
++
++ //~PX_SERIALIZATION
++ BodyCore(PxActorType::Enum type, const PxTransform& bodyPose);
++ ~BodyCore();
++
++ //---------------------------------------------------------------------------------
++ // External API
++ //---------------------------------------------------------------------------------
++ PX_FORCE_INLINE const PxTransform& getBody2World() const { return mCore.body2World; }
++ void setBody2World(const PxTransform& p);
++
++ void setCMassLocalPose(const PxTransform& body2Actor);
++
++ PX_FORCE_INLINE const PxVec3& getLinearVelocity() const { return mCore.linearVelocity; }
++ void setLinearVelocity(const PxVec3& v, bool skipBodySimUpdate=false);
++
++ PX_FORCE_INLINE const PxVec3& getAngularVelocity() const { return mCore.angularVelocity; }
++ void setAngularVelocity(const PxVec3& v, bool skipBodySimUpdate=false);
++
++ PX_FORCE_INLINE PxReal getCfmScale() const { return mCore.cfmScale; }
++ void setCfmScale(PxReal d);
++
++ PX_FORCE_INLINE void updateVelocities(const PxVec3& linearVelModPerStep, const PxVec3& angularVelModPerStep)
++ {
++ mCore.linearVelocity += linearVelModPerStep;
++ mCore.angularVelocity += angularVelModPerStep;
++ }
++
++ PX_FORCE_INLINE const PxTransform& getBody2Actor() const { return mCore.getBody2Actor(); }
++ void setBody2Actor(const PxTransform& p);
++
++ void addSpatialAcceleration(const PxVec3* linAcc, const PxVec3* angAcc);
++ void setSpatialAcceleration(const PxVec3* linAcc, const PxVec3* angAcc);
++ void clearSpatialAcceleration(bool force, bool torque);
++ void addSpatialVelocity(const PxVec3* linVelDelta, const PxVec3* angVelDelta);
++ void clearSpatialVelocity(bool force, bool torque);
++
++ PX_FORCE_INLINE PxReal getMaxPenetrationBias() const { return mCore.maxPenBias; }
++ PX_FORCE_INLINE void setMaxPenetrationBias(PxReal p) { mCore.maxPenBias = p; }
++
++ PxReal getInverseMass() const;
++ void setInverseMass(PxReal m);
++ const PxVec3& getInverseInertia() const;
++ void setInverseInertia(const PxVec3& i);
++
++ PxReal getLinearDamping() const;
++ void setLinearDamping(PxReal d);
++
++ PxReal getAngularDamping() const;
++ void setAngularDamping(PxReal d);
++
++ PX_FORCE_INLINE PxRigidBodyFlags getFlags() const { return mCore.mFlags; }
++ void setFlags(PxRigidBodyFlags f);
++
++ PX_FORCE_INLINE PxRigidDynamicLockFlags getRigidDynamicLockFlags() const { return mCore.lockFlags; }
++
++ PX_FORCE_INLINE void setRigidDynamicLockFlags(PxRigidDynamicLockFlags flags) { mCore.lockFlags = flags; }
++
++ PX_FORCE_INLINE PxReal getSleepThreshold() const { return mCore.sleepThreshold; }
++ void setSleepThreshold(PxReal t);
++
++ PX_FORCE_INLINE PxReal getFreezeThreshold() const { return mCore.freezeThreshold; }
++ void setFreezeThreshold(PxReal t);
++
++ PX_FORCE_INLINE PxReal getMaxContactImpulse() const { return mCore.maxContactImpulse; }
++ void setMaxContactImpulse(PxReal m);
++
++ PX_FORCE_INLINE PxReal getOffsetSlop() const { return mCore.offsetSlop; }
++ void setOffsetSlop(PxReal slop);
++
++ PxNodeIndex getInternalIslandNodeIndex() const;
++
++ PX_FORCE_INLINE PxReal getWakeCounter() const { return mCore.wakeCounter; }
++ void setWakeCounter(PxReal wakeCounter, bool forceWakeUp=false);
++
++ bool isSleeping() const;
++ PX_FORCE_INLINE void wakeUp(PxReal wakeCounter) { setWakeCounter(wakeCounter, true); }
++ void putToSleep();
++
++ PxReal getMaxAngVelSq() const;
++ void setMaxAngVelSq(PxReal v);
++
++ PxReal getMaxLinVelSq() const;
++ void setMaxLinVelSq(PxReal v);
++
++ PX_FORCE_INLINE PxU16 getSolverIterationCounts() const { return mCore.solverIterationCounts; }
++ void setSolverIterationCounts(PxU16 c);
++
++ bool getKinematicTarget(PxTransform& p) const;
++ bool getHasValidKinematicTarget() const;
++ void setKinematicTarget(const PxTransform& p, PxReal wakeCounter);
++ void invalidateKinematicTarget();
++
++ PX_FORCE_INLINE PxReal getContactReportThreshold() const { return mCore.contactReportThreshold; }
++ void setContactReportThreshold(PxReal t) { mCore.contactReportThreshold = t; }
++
++ void onOriginShift(const PxVec3& shift);
++
++ //---------------------------------------------------------------------------------
++ // Internal API
++ //---------------------------------------------------------------------------------
++
++ PX_FORCE_INLINE void setLinearVelocityInternal(const PxVec3& v) { mCore.linearVelocity = v; }
++ PX_FORCE_INLINE void setAngularVelocityInternal(const PxVec3& v) { mCore.angularVelocity = v; }
++ PX_FORCE_INLINE void setWakeCounterFromSim(PxReal c) { mCore.wakeCounter = c; }
++
++ BodySim* getSim() const;
++
++ PX_FORCE_INLINE PxsBodyCore& getCore() { return mCore; }
++ PX_FORCE_INLINE const PxsBodyCore& getCore() const { return mCore; }
++ static PX_FORCE_INLINE size_t getCoreOffset() { return PX_OFFSET_OF_RT(BodyCore, mCore); }
++
++ PX_FORCE_INLINE PxReal getCCDAdvanceCoefficient() const { return mCore.ccdAdvanceCoefficient; }
++ PX_FORCE_INLINE void setCCDAdvanceCoefficient(PxReal c) { mCore.ccdAdvanceCoefficient = c; }
++
++ void onRemoveKinematicFromScene();
++
++ PxIntBool isFrozen() const;
++
++ static PX_FORCE_INLINE BodyCore& getCore(PxsBodyCore& core)
++ {
++ return *reinterpret_cast<BodyCore*>(reinterpret_cast<PxU8*>(&core) - getCoreOffset());
++ }
++
++ static PX_FORCE_INLINE BodyCore& getCore(const PxsBodyCore& core)
++ {
++ return *reinterpret_cast<BodyCore*>(reinterpret_cast<PxU8*>(&const_cast<PxsBodyCore&>(core)) - getCoreOffset());
++ }
++
++ void setFixedBaseLink(bool value);
++ private:
++ PX_ALIGN_PREFIX(16) PxsBodyCore mCore PX_ALIGN_SUFFIX(16);
++ };
++
++ } // namespace Sc
++
++ }
++
++ #endif