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++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef SC_ARTICULATION_JOINT_CORE_H
++ #define SC_ARTICULATION_JOINT_CORE_H
++
++ #include "foundation/PxTransform.h"
++ #include "DyVArticulation.h"
++
++ namespace physx
++ {
++ namespace Sc
++ {
++ class BodyCore;
++ class ArticulationJointSim;
++ class ArticulationCore;
++
++ class ArticulationJointDesc
++ {
++ public:
++ BodyCore* parent;
++ BodyCore* child;
++ PxTransform parentPose;
++ PxTransform childPose;
++ };
++
++ class ArticulationJointCore
++ {
++ public:
++ // PX_SERIALIZATION
++ ArticulationJointCore(const PxEMPTY) : mCore(PxEmpty), mSim(NULL) {}
++ void preExportDataReset() { mCore.jCalcUpdateFrames = true; }
++ //~PX_SERIALIZATION
++ ArticulationJointCore(const PxTransform& parentFrame, const PxTransform& childFrame);
++ ~ArticulationJointCore();
++
++ //Those methods are not allowed while the articulation are in the scene
++ PX_FORCE_INLINE const PxTransform& getParentPose() const { return mCore.parentPose; }
++ void setParentPose(const PxTransform&);
++
++ PX_FORCE_INLINE const PxTransform& getChildPose() const { return mCore.childPose; }
++ void setChildPose(const PxTransform&);
++
++ //Those functions doesn't change the articulation configuration so the application is allowed to change those value in run-time
++ PX_FORCE_INLINE PxArticulationLimit getLimit(PxArticulationAxis::Enum axis) const { return mCore.limits[axis]; }
++ void setLimit(PxArticulationAxis::Enum axis, const PxArticulationLimit& limit);
++
++ PX_FORCE_INLINE PxArticulationDrive getDrive(PxArticulationAxis::Enum axis) const { return mCore.drives[axis]; }
++ void setDrive(PxArticulationAxis::Enum axis, const PxArticulationDrive& drive);
++
++ void setTargetP(PxArticulationAxis::Enum axis, PxReal targetP);
++ PX_FORCE_INLINE PxReal getTargetP(PxArticulationAxis::Enum axis) const { return mCore.targetP[axis]; }
++
++ void setTargetV(PxArticulationAxis::Enum axis, PxReal targetV);
++ PX_FORCE_INLINE PxReal getTargetV(PxArticulationAxis::Enum axis) const { return mCore.targetV[axis]; }
++
++ void setArmature(PxArticulationAxis::Enum axis, PxReal armature);
++ PX_FORCE_INLINE PxReal getArmature(PxArticulationAxis::Enum axis) const { return mCore.armature[axis]; }
++
++ void setJointPosition(PxArticulationAxis::Enum axis, const PxReal jointPos);
++ PxReal getJointPosition(PxArticulationAxis::Enum axis) const;
++
++ void setJointVelocity(PxArticulationAxis::Enum axis, const PxReal jointVel);
++ PxReal getJointVelocity(PxArticulationAxis::Enum axis) const;
++
++ void setMaxJointVelocity(PxReal maxJointV);
++ PX_FORCE_INLINE PxReal getMaxJointVelocity() const { return mCore.maxJointVelocity[0]; }
++
++ void setMaxJointVelocity(PxArticulationAxis::Enum axis, PxReal maxJointV);
++ PX_FORCE_INLINE PxReal getMaxJointVelocity(PxArticulationAxis::Enum axis) const { return mCore.maxJointVelocity[axis]; }
++
++ PX_FORCE_INLINE void setMotion(PxArticulationAxis::Enum axis, PxArticulationMotion::Enum motion) { mCore.motion[axis] = PxU8(motion); }
++ PX_FORCE_INLINE PxArticulationMotion::Enum getMotion(PxArticulationAxis::Enum axis) const { return PxArticulationMotion::Enum(mCore.motion[axis]); }
++
++ PX_FORCE_INLINE void setJointType(PxArticulationJointType::Enum type) { mCore.setJointType(type); }
++ PX_FORCE_INLINE PxArticulationJointType::Enum getJointType() const { return PxArticulationJointType::Enum(mCore.jointType); }
++
++ void setFrictionCoefficient(const PxReal coefficient);
++ PX_FORCE_INLINE PxReal getFrictionCoefficient() const { return mCore.frictionCoefficient; }
++
++ void setFrictionParams(PxArticulationAxis::Enum axis, const PxJointFrictionParams& jointFrictionParams);
++ PX_FORCE_INLINE PxJointFrictionParams getFrictionParams(PxArticulationAxis::Enum axis) const { return mCore.frictionParams[axis]; }
++
++ PX_FORCE_INLINE ArticulationJointSim* getSim() const { return mSim; }
++ PX_FORCE_INLINE void setSim(ArticulationJointSim* sim)
++ {
++ PX_ASSERT((sim==0) ^ (mSim == 0));
++ mSim = sim;
++ }
++
++ PX_FORCE_INLINE Dy::ArticulationJointCore& getCore() { return mCore; }
++
++ PX_FORCE_INLINE void setArticulation(ArticulationCore* articulation) { mArticulation = articulation; }
++ PX_FORCE_INLINE const ArticulationCore* getArticulation() const { return mArticulation; }
++
++ PX_FORCE_INLINE void setRoot(PxArticulationJointReducedCoordinate* base) { mRootType = base; }
++ PX_FORCE_INLINE PxArticulationJointReducedCoordinate* getRoot() const { return mRootType; }
++
++ PX_FORCE_INLINE void setLLIndex(const PxU32 llLinkIndex) { mLLLinkIndex = llLinkIndex; }
++ private:
++ void setSimDirty();
++ PX_FORCE_INLINE void setDirty()
++ {
++ mCore.jCalcUpdateFrames = true;
++ setSimDirty();
++ }
++
++ Dy::ArticulationJointCore mCore;
++ ArticulationJointSim* mSim;
++ ArticulationCore* mArticulation;
++ PxArticulationJointReducedCoordinate* mRootType;
++ PxU32 mLLLinkIndex;
++ #if PX_P64_FAMILY
++ PxU32 pad;
++ #endif
++ };
++
++ } // namespace Sc
++
++ }
++
++ #endif