Revision control

++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef DY_SLEEP_H
++ #define DY_SLEEP_H
++
++ #include "PxvDynamics.h"
++ #include "PxsRigidBody.h"
++ #include "DySleepingConfigulation.h"
++
++ namespace physx
++ {
++ namespace Dy
++ {
++ void sleepCheck(PxsRigidBody* originalBody, PxReal dt, bool enableStabilization, const Cm::SpatialVector& motionVelocity, PxIntBool hasStaticTouch);
++ }
++ }
++
++ #endif