Revision control
++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef DY_CONSTRAINT_WRITE_BACK_H
++ #define DY_CONSTRAINT_WRITE_BACK_H
++
++ #include "foundation/PxVec3.h"
++ #include "PxPhysXConfig.h"
++ #include "PxvDynamics.h"
++
++ namespace physx
++ {
++ namespace Dy
++ {
++ PX_ALIGN_PREFIX(16)
++ struct ConstraintWriteback
++ {
++ void initialize()
++ {
++ linearImpulse = PxVec3(0);
++ angularImpulse = PxVec3(0);
++ broken = false;
++ }
++
++ PxVec3 linearImpulse;
++ PxU32 broken;
++ PxVec3 angularImpulse;
++ PxU32 pad;
++ }
++ PX_ALIGN_SUFFIX(16);
++
++ }
++ }
++
++ #endif