Revision control
++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef PXS_CACHED_TRANSFORM_H
++ #define PXS_CACHED_TRANSFORM_H
++
++ #include "foundation/PxTransform.h"
++
++ namespace physx
++ {
++ struct PxsTransformFlag
++ {
++ enum Flags
++ {
++ eFROZEN = (1 << 0)
++ };
++ };
++
++ struct PX_ALIGN_PREFIX(16) PxsCachedTransform
++ {
++ PxTransform transform;
++ PxU32 flags;
++
++ PX_FORCE_INLINE PxU32 isFrozenTransform() const { return flags & PxsTransformFlag::eFROZEN; }
++ }
++ PX_ALIGN_SUFFIX(16);
++ }
++
++ #endif