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++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef GU_SWEEP_BOX_SPHERE_H
++ #define GU_SWEEP_BOX_SPHERE_H
++
++ #include "foundation/PxVec3.h"
++ #include "PxQueryReport.h"
++
++ namespace physx
++ {
++ namespace Gu
++ {
++ class Box;
++
++ bool sweepBoxSphere(const Box& box, PxReal sphereRadius, const PxVec3& spherePos, const PxVec3& dir, PxReal length, PxReal& min_dist, PxVec3& normal, PxHitFlags hitFlags);
++
++ } // namespace Gu
++
++ }
++
++ #endif