Revision control

++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef GU_TRIANGLE_CACHE_H
++ #define GU_TRIANGLE_CACHE_H
++ #include "foundation/PxHash.h"
++ #include "foundation/PxUtilities.h"
++
++ namespace physx
++ {
++ namespace Gu
++ {
++ struct CachedEdge
++ {
++ protected:
++ PxU32 mId0, mId1;
++ public:
++ CachedEdge(PxU32 i0, PxU32 i1)
++ {
++ mId0 = PxMin(i0, i1);
++ mId1 = PxMax(i0, i1);
++ }
++
++ CachedEdge()
++ {
++ }
++
++ PxU32 getId0() const { return mId0; }
++ PxU32 getId1() const { return mId1; }
++
++ bool operator == (const CachedEdge& other) const
++ {
++ return mId0 == other.mId0 && mId1 == other.mId1;
++ }
++
++ PxU32 getHashCode() const
++ {
++ return PxComputeHash(mId0 << 16 | mId1);
++ }
++ };
++
++ struct CachedVertex
++ {
++ private:
++ PxU32 mId;
++ public:
++ CachedVertex(PxU32 id)
++ {
++ mId = id;
++ }
++
++ CachedVertex()
++ {
++ }
++
++ PxU32 getId() const { return mId; }
++
++ PxU32 getHashCode() const
++ {
++ return mId;
++ }
++
++ bool operator == (const CachedVertex& other) const
++ {
++ return mId == other.mId;
++ }
++ };
++
++ template <typename Elem, PxU32 MaxCount>
++ struct CacheMap
++ {
++ PX_COMPILE_TIME_ASSERT(MaxCount < 0xFF);
++ Elem mCache[MaxCount];
++ PxU8 mNextInd[MaxCount];
++ PxU8 mIndex[MaxCount];
++ PxU32 mSize;
++
++ CacheMap() : mSize(0)
++ {
++ for(PxU32 a = 0; a < MaxCount; ++a)
++ {
++ mIndex[a] = 0xFF;
++ }
++ }
++
++ bool addData(const Elem& data)
++ {
++ if(mSize == MaxCount)
++ return false;
++
++ const PxU8 hash = PxU8(data.getHashCode() % MaxCount);
++
++ PxU8 index = hash;
++ PxU8 nextInd = mIndex[hash];
++ while(nextInd != 0xFF)
++ {
++ index = nextInd;
++ if(mCache[index] == data)
++ return false;
++ nextInd = mNextInd[nextInd];
++ }
++
++ if(mIndex[hash] == 0xFF)
++ {
++ mIndex[hash] = PxTo8(mSize);
++ }
++ else
++ {
++ mNextInd[index] = PxTo8(mSize);
++ }
++ mNextInd[mSize] = 0xFF;
++ mCache[mSize++] = data;
++ return true;
++ }
++
++ bool contains(const Elem& data) const
++ {
++ PxU32 hash = (data.getHashCode() % MaxCount);
++ PxU8 index = mIndex[hash];
++
++ while(index != 0xFF)
++ {
++ if(mCache[index] == data)
++ return true;
++ index = mNextInd[index];
++ }
++ return false;
++ }
++
++ const Elem* get(const Elem& data) const
++ {
++ PxU32 hash = (data.getHashCode() % MaxCount);
++ PxU8 index = mIndex[hash];
++
++ while(index != 0xFF)
++ {
++ if(mCache[index] == data)
++ return &mCache[index];
++ index = mNextInd[index];
++ }
++ return NULL;
++ }
++ };
++
++ template <PxU32 MaxTriangles>
++ struct TriangleCache
++ {
++ PxVec3 mVertices[3*MaxTriangles];
++ PxU32 mIndices[3*MaxTriangles];
++ PxU32 mTriangleIndex[MaxTriangles];
++ PxU8 mEdgeFlags[MaxTriangles];
++ PxU32 mNumTriangles;
++
++ TriangleCache() : mNumTriangles(0)
++ {
++ }
++
++ PX_FORCE_INLINE bool isEmpty() const { return mNumTriangles == 0; }
++ PX_FORCE_INLINE bool isFull() const { return mNumTriangles == MaxTriangles; }
++ PX_FORCE_INLINE void reset() { mNumTriangles = 0; }
++
++ void addTriangle(const PxVec3* verts, const PxU32* indices, PxU32 triangleIndex, PxU8 edgeFlag)
++ {
++ PX_ASSERT(mNumTriangles < MaxTriangles);
++ PxU32 triInd = mNumTriangles++;
++ PxU32 triIndMul3 = triInd*3;
++ mVertices[triIndMul3] = verts[0];
++ mVertices[triIndMul3+1] = verts[1];
++ mVertices[triIndMul3+2] = verts[2];
++ mIndices[triIndMul3] = indices[0];
++ mIndices[triIndMul3+1] = indices[1];
++ mIndices[triIndMul3+2] = indices[2];
++ mTriangleIndex[triInd] = triangleIndex;
++ mEdgeFlags[triInd] = edgeFlag;
++ }
++ };
++
++ template <PxU32 MaxTetrahedrons>
++ struct TetrahedronCache
++ {
++ PxVec3 mVertices[4 * MaxTetrahedrons];
++ PxU32 mTetVertIndices[4 * MaxTetrahedrons];
++ PxU32 mTetrahedronIndices[MaxTetrahedrons];
++ PxU32 mNumTetrahedrons;
++
++ TetrahedronCache() : mNumTetrahedrons(0)
++ {
++ }
++
++ PX_FORCE_INLINE bool isEmpty() const { return mNumTetrahedrons == 0; }
++ PX_FORCE_INLINE bool isFull() const { return mNumTetrahedrons == MaxTetrahedrons; }
++ PX_FORCE_INLINE void reset() { mNumTetrahedrons = 0; }
++
++ void addTetrahedrons(const PxVec3* verts, const PxU32* indices, PxU32 tetIndex)
++ {
++ PX_ASSERT(mNumTetrahedrons < MaxTetrahedrons);
++ PxU32 tetInd = mNumTetrahedrons++;
++ PxU32 tetIndMul4 = tetInd * 4;
++ mVertices[tetIndMul4] = verts[0];
++ mVertices[tetIndMul4 + 1] = verts[1];
++ mVertices[tetIndMul4 + 2] = verts[2];
++ mVertices[tetIndMul4 + 3] = verts[3];
++ mTetVertIndices[tetIndMul4] = indices[0];
++ mTetVertIndices[tetIndMul4 + 1] = indices[1];
++ mTetVertIndices[tetIndMul4 + 2] = indices[2];
++ mTetVertIndices[tetIndMul4 + 3] = indices[3];
++ mTetrahedronIndices[tetInd] = tetIndex;
++ }
++ };
++ }
++ }
++
++ #endif
++