Revision control
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef GU_TETRAHEDRONMESHUTILS_H
++ #define GU_TETRAHEDRONMESHUTILS_H
++
++ #include <GuTetrahedronMesh.h>
++
++ namespace physx
++ {
++ namespace Gu
++ {
++
++ PX_PHYSX_COMMON_API
++ void convertDeformableVolumeCollisionToSimMeshTets(const PxTetrahedronMesh& simMesh, const DeformableVolumeAuxData& simState, const BVTetrahedronMesh& collisionMesh,
++ PxU32 inTetId, const PxVec4& inTetBarycentric, PxU32& outTetId, PxVec4& outTetBarycentric, bool bClampToClosestPoint = true);
++
++ }
++ }
++
++ #endif