Revision control
++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef GU_SQ_INTERNAL_H
++ #define GU_SQ_INTERNAL_H
++
++ #include "foundation/PxSimpleTypes.h"
++ #include "common/PxPhysXCommonConfig.h"
++
++ #define SQ_DEBUG_VIZ_STATIC_COLOR PxU32(PxDebugColor::eARGB_BLUE)
++ #define SQ_DEBUG_VIZ_DYNAMIC_COLOR PxU32(PxDebugColor::eARGB_RED)
++ #define SQ_DEBUG_VIZ_STATIC_COLOR2 PxU32(PxDebugColor::eARGB_DARKBLUE)
++ #define SQ_DEBUG_VIZ_DYNAMIC_COLOR2 PxU32(PxDebugColor::eARGB_DARKRED)
++ #define SQ_DEBUG_VIZ_COMPOUND_COLOR PxU32(PxDebugColor::eARGB_MAGENTA)
++
++ namespace physx
++ {
++ class PxRenderOutput;
++ class PxBounds3;
++
++ namespace Gu
++ {
++ class BVH;
++ class AABBTree;
++ class IncrementalAABBTree;
++ class IncrementalAABBTreeNode;
++ }
++
++ class DebugVizCallback
++ {
++ public:
++ DebugVizCallback() {}
++ virtual ~DebugVizCallback() {}
++ virtual bool visualizeNode(const physx::Gu::IncrementalAABBTreeNode& node, const physx::PxBounds3& bounds) = 0;
++ };
++ }
++
++ PX_PHYSX_COMMON_API void visualizeTree(physx::PxRenderOutput& out, physx::PxU32 color, const physx::Gu::BVH* tree);
++ PX_PHYSX_COMMON_API void visualizeTree(physx::PxRenderOutput& out, physx::PxU32 color, const physx::Gu::AABBTree* tree);
++ PX_PHYSX_COMMON_API void visualizeTree(physx::PxRenderOutput& out, physx::PxU32 color, const physx::Gu::IncrementalAABBTree* tree, physx::DebugVizCallback* cb=NULL);
++
++ // PT: macros to try limiting the code duplication in headers. Mostly it just redefines the
++ // SqPruner API in implementation classes, and you shouldn't have to worry about it.
++ // Note that this assumes pool-based pruners with an mPool class member (for now).
++
++ #define DECLARE_BASE_PRUNER_API \
++ virtual void shiftOrigin(const PxVec3& shift) PX_OVERRIDE; \
++ virtual void visualize(PxRenderOutput& out, PxU32 primaryColor, PxU32 secondaryColor) const PX_OVERRIDE;
++
++ #define DECLARE_PRUNER_API_COMMON \
++ virtual bool addObjects(PrunerHandle* results, const PxBounds3* bounds, const PrunerPayload* data, const PxTransform* transforms, PxU32 count, bool hasPruningStructure) PX_OVERRIDE; \
++ virtual void removeObjects(const PrunerHandle* handles, PxU32 count, PrunerPayloadRemovalCallback* removalCallback) PX_OVERRIDE; \
++ virtual void updateObjects(const PrunerHandle* handles, PxU32 count, float inflation, const PxU32* boundsIndices, const PxBounds3* newBounds, const PxTransform32* newTransforms) PX_OVERRIDE; \
++ virtual void purge() PX_OVERRIDE; \
++ virtual void commit() PX_OVERRIDE; \
++ virtual void merge(const void* mergeParams) PX_OVERRIDE; \
++ virtual bool raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, Gu::PrunerRaycastCallback&) const PX_OVERRIDE; \
++ virtual bool overlap(const Gu::ShapeData& queryVolume, Gu::PrunerOverlapCallback&) const PX_OVERRIDE; \
++ virtual bool sweep(const Gu::ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, Gu::PrunerRaycastCallback&) const PX_OVERRIDE; \
++ virtual const PrunerPayload& getPayloadData(PrunerHandle handle, PrunerPayloadData* data) const PX_OVERRIDE { return mPool.getPayloadData(handle, data); } \
++ virtual void preallocate(PxU32 entries) PX_OVERRIDE { mPool.preallocate(entries); } \
++ virtual bool setTransform(PrunerHandle handle, const PxTransform& transform) PX_OVERRIDE { return mPool.setTransform(handle, transform); } \
++ virtual void getGlobalBounds(PxBounds3&) const PX_OVERRIDE;
++
++ #endif