Revision control
++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef GU_INTERSECTION_TRIANGLE_TRIANGLE_H
++ #define GU_INTERSECTION_TRIANGLE_TRIANGLE_H
++
++ #include "GuSegment.h"
++ #include "common/PxPhysXCommonConfig.h"
++
++ namespace physx
++ {
++ namespace Gu
++ {
++ /**
++ Tests if a two triangles intersect
++
++ \param a1 [in] First point of the first triangle
++ \param b1 [in] Second point of the first triangle
++ \param c1 [in] Third point of the first triangle
++ \param a2 [in] First point of the second triangle
++ \param b2 [in] Second point of the second triangle
++ \param c2 [in] Third point of the second triangle
++ \param ignoreCoplanar [in] True to filter out coplanar triangles
++ \return true if triangles intersect
++ */
++ PX_PHYSX_COMMON_API bool intersectTriangleTriangle( const PxVec3& a1, const PxVec3& b1, const PxVec3& c1,
++ const PxVec3& a2, const PxVec3& b2, const PxVec3& c2,
++ bool ignoreCoplanar = false);
++ } // namespace Gu
++ }
++
++ #endif