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++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef GU_INTERSECTION_TETRAHEDRON_BOX_H
++ #define GU_INTERSECTION_TETRAHEDRON_BOX_H
++
++ #include "foundation/PxVec3.h"
++ #include "foundation/PxBounds3.h"
++ #include "common/PxPhysXCommonConfig.h"
++
++ namespace physx
++ {
++ namespace Gu
++ {
++ class Box;
++ class BoxPadded;
++
++ /**
++ Tests if a tetrahedron overlaps a box (AABB).
++
++ \param a [in] tetrahedron's first point
++ \param b [in] tetrahedron's second point
++ \param c [in] tetrahedron's third point
++ \param d [in] tetrahedron's fourth point
++ \param box [in] The axis aligned box box to check for overlap
++ \return true if tetrahedron overlaps box
++ */
++ PX_PHYSX_COMMON_API bool intersectTetrahedronBox(const PxVec3& a, const PxVec3& b, const PxVec3& c, const PxVec3& d, const PxBounds3& box);
++
++
++ } // namespace Gu
++ }
++
++ #endif