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++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef GU_INTERSECTION_BOX_BOX_H
++ #define GU_INTERSECTION_BOX_BOX_H
++
++ #include "foundation/PxMat33.h"
++ #include "foundation/PxBounds3.h"
++ #include "GuBox.h"
++
++ namespace physx
++ {
++ namespace Gu
++ {
++ PX_PHYSX_COMMON_API bool intersectOBBOBB(const PxVec3& e0, const PxVec3& c0, const PxMat33& r0, const PxVec3& e1, const PxVec3& c1, const PxMat33& r1, bool full_test);
++
++ PX_FORCE_INLINE bool intersectOBBAABB(const Gu::Box& obb, const PxBounds3& aabb)
++ {
++ PxVec3 center = aabb.getCenter();
++ PxVec3 extents = aabb.getExtents();
++ return intersectOBBOBB(obb.extents, obb.center, obb.rot, extents, center, PxMat33(PxIdentity), true);
++ }
++
++ } // namespace Gu
++
++ }
++
++ #endif