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++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef GU_CONVEX_GEOMETRY_H
++ #define GU_CONVEX_GEOMETRY_H
++
++ #include "foundation/PxVec3.h"
++ #include "foundation/PxMat33.h"
++ #include "foundation/PxBounds3.h"
++
++ namespace physx
++ {
++ class PxConvexCoreGeometry;
++ class PxBounds3;
++ class PxRenderOutput;
++
++ namespace Gu
++ {
++ struct ConvexShape;
++
++ PX_PHYSX_COMMON_API bool makeConvexShape(const PxGeometry& geom, const PxTransform& pose, ConvexShape& convex);
++
++ PX_PHYSX_COMMON_API bool isGPUCompatible(const PxConvexCoreGeometry& convex);
++
++ PX_PHYSX_COMMON_API void computeMassInfo(const PxConvexCoreGeometry& convex, PxReal& density1Mass, PxMat33& inertiaTensor, PxVec3& centerOfMass);
++
++ PX_PHYSX_COMMON_API void visualize(const PxConvexCoreGeometry& convex, const PxTransform& pose, bool drawCore, const PxBounds3& cullbox, PxRenderOutput& out);
++ }
++ }
++
++ #endif