Revision control

++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef GU_CAPSULE_H
++ #define GU_CAPSULE_H
++
++
++ #include "GuSegment.h"
++
++ namespace physx
++ {
++ namespace Gu
++ {
++
++ /**
++ \brief Represents a capsule.
++ */
++ class Capsule : public Segment
++ {
++ public:
++ /**
++ \brief Constructor
++ */
++ PX_INLINE Capsule()
++ {
++ }
++
++ /**
++ \brief Constructor
++
++ \param seg Line segment to create capsule from.
++ \param _radius Radius of the capsule.
++ */
++ PX_INLINE Capsule(const Segment& seg, PxF32 _radius) : Segment(seg), radius(_radius)
++ {
++ }
++
++ /**
++ \brief Constructor
++
++ \param _p0 First segment point
++ \param _p1 Second segment point
++ \param _radius Radius of the capsule.
++ */
++ PX_INLINE Capsule(const PxVec3& _p0, const PxVec3& _p1, PxF32 _radius) : Segment(_p0, _p1), radius(_radius)
++ {
++ }
++
++ /**
++ \brief Destructor
++ */
++ PX_INLINE ~Capsule()
++ {
++ }
++
++ PxF32 radius;
++ };
++ }
++
++ }
++
++ #endif