Revision control
++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef PX_GEOMETRY_QUERY_FLAGS_H
++ #define PX_GEOMETRY_QUERY_FLAGS_H
++
++ #include "foundation/PxFlags.h"
++ #include "common/PxPhysXCommonConfig.h"
++
++ #if !PX_DOXYGEN
++ namespace physx
++ {
++ #endif
++
++ /**
++ \brief Geometry-level query flags.
++
++ \see PxScene::raycast PxScene::overlap PxScene::sweep PxBVH::raycast PxBVH::overlap PxBVH::sweep PxGeometryQuery::raycast PxGeometryQuery::overlap PxGeometryQuery::sweep
++ \see PxGeometryQuery::computePenetration PxGeometryQuery::pointDistance PxGeometryQuery::computeGeomBounds
++ \see PxMeshQuery::findOverlapTriangleMesh PxMeshQuery::findOverlapHeightField PxMeshQuery::sweep
++ */
++ struct PxGeometryQueryFlag
++ {
++ enum Enum
++ {
++ eSIMD_GUARD = (1<<0), //!< Saves/restores SIMD control word for each query (safer but slower). Omit this if you took care of it yourself in your app.
++
++ eDEFAULT = eSIMD_GUARD
++ };
++ };
++
++ /**
++ \brief collection of set bits defined in PxGeometryQueryFlag.
++
++ \see PxGeometryQueryFlag
++ */
++ PX_FLAGS_TYPEDEF(PxGeometryQueryFlag, PxU32)
++
++ #if !PX_DOXYGEN
++ }
++ #endif
++
++ #endif