Revision control
++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef PX_GEOMETRY_QUERY_CONTEXT_H
++ #define PX_GEOMETRY_QUERY_CONTEXT_H
++
++ #include "common/PxPhysXCommonConfig.h"
++
++ #if !PX_DOXYGEN
++ namespace physx
++ {
++ #endif
++
++ /**
++ \brief A per-thread context passed to low-level query functions.
++
++ This is a user-defined optional parameter that gets passed down to low-level query functions (raycast / overlap / sweep).
++
++ This is not used directly in PhysX, although the context in this case is the PxHitCallback used in the query. This allows
++ user-defined query functions, such as the ones from PxCustomGeometry, to get some additional data about the query. In this
++ case this is a 'per-query' context rather than 'per-thread', but the initial goal of this parameter is to give custom
++ query callbacks access to per-thread data structures (e.g. caches) that could be needed to implement the callbacks.
++
++ In any case this is mostly for user-controlled query systems.
++ */
++ struct PxQueryThreadContext
++ {
++ };
++
++ /**
++ \brief A per-thread context passed to low-level raycast functions.
++ */
++ typedef PxQueryThreadContext PxRaycastThreadContext;
++
++ /**
++ \brief A per-thread context passed to low-level overlap functions.
++ */
++ typedef PxQueryThreadContext PxOverlapThreadContext;
++
++ /**
++ \brief A per-thread context passed to low-level sweep functions.
++ */
++ typedef PxQueryThreadContext PxSweepThreadContext;
++
++ #if !PX_DOXYGEN
++ }
++ #endif
++
++ #endif