Revision control

++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef PX_BVH_BUILD_STRATEGY_H
++ #define PX_BVH_BUILD_STRATEGY_H
++
++ #include "common/PxPhysXCommonConfig.h"
++
++ #if !PX_DOXYGEN
++ namespace physx
++ {
++ #endif
++
++ /**
++ \brief Desired build strategy for bounding-volume hierarchies
++ */
++ struct PxBVHBuildStrategy
++ {
++ enum Enum
++ {
++ eFAST = 0, //!< Fast build strategy. Fast build speed, good runtime performance in most cases. Recommended for runtime cooking.
++ eDEFAULT = 1, //!< Default build strategy. Medium build speed, good runtime performance in all cases.
++ eSAH = 2, //!< SAH build strategy. Slower builds, slightly improved runtime performance in some cases.
++
++ eLAST
++ };
++ };
++
++ #if !PX_DOXYGEN
++ } // namespace physx
++ #endif
++
++ #endif