Revision control

++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef PXFOUNDATION_PXUNIXNEONAOS_H
++ #define PXFOUNDATION_PXUNIXNEONAOS_H
++
++ // no includes here! this file should be included from PxcVecMath.h only!!!
++
++ #if !COMPILE_VECTOR_INTRINSICS
++ #error Vector intrinsics should not be included when using scalar implementation.
++ #endif
++
++ // only ARM NEON compatible platforms should reach this
++ #include <arm_neon.h>
++
++ namespace physx
++ {
++ namespace aos
++ {
++
++ typedef float32x2_t FloatV;
++ typedef float32x4_t Vec3V;
++ typedef float32x4_t Vec4V;
++ typedef uint32x4_t BoolV;
++ typedef float32x4_t QuatV;
++
++ typedef uint32x4_t VecU32V;
++ typedef int32x4_t VecI32V;
++ typedef uint16x8_t VecU16V;
++ typedef int16x8_t VecI16V;
++ typedef uint8x16_t VecU8V;
++
++ #define FloatVArg FloatV &
++ #define Vec3VArg Vec3V &
++ #define Vec4VArg Vec4V &
++ #define BoolVArg BoolV &
++ #define VecU32VArg VecU32V &
++ #define VecI32VArg VecI32V &
++ #define VecU16VArg VecU16V &
++ #define VecI16VArg VecI16V &
++ #define VecU8VArg VecU8V &
++ #define QuatVArg QuatV &
++
++ // KS - TODO - make an actual VecCrossV type for NEON
++ #define VecCrossV Vec3V
++
++ typedef VecI32V VecShiftV;
++ #define VecShiftVArg VecShiftV &
++
++ PX_ALIGN_PREFIX(16)
++ struct Mat33V
++ {
++ Mat33V()
++ {
++ }
++ Mat33V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2) : col0(c0), col1(c1), col2(c2)
++ {
++ }
++ Vec3V PX_ALIGN(16, col0);
++ Vec3V PX_ALIGN(16, col1);
++ Vec3V PX_ALIGN(16, col2);
++ } PX_ALIGN_SUFFIX(16);
++
++ PX_ALIGN_PREFIX(16)
++ struct Mat34V
++ {
++ Mat34V()
++ {
++ }
++ Mat34V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2, const Vec3V& c3) : col0(c0), col1(c1), col2(c2), col3(c3)
++ {
++ }
++ Vec3V PX_ALIGN(16, col0);
++ Vec3V PX_ALIGN(16, col1);
++ Vec3V PX_ALIGN(16, col2);
++ Vec3V PX_ALIGN(16, col3);
++ } PX_ALIGN_SUFFIX(16);
++
++ PX_ALIGN_PREFIX(16)
++ struct Mat43V
++ {
++ Mat43V()
++ {
++ }
++ Mat43V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2) : col0(c0), col1(c1), col2(c2)
++ {
++ }
++ Vec4V PX_ALIGN(16, col0);
++ Vec4V PX_ALIGN(16, col1);
++ Vec4V PX_ALIGN(16, col2);
++ } PX_ALIGN_SUFFIX(16);
++
++ PX_ALIGN_PREFIX(16)
++ struct Mat44V
++ {
++ Mat44V()
++ {
++ }
++ Mat44V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2, const Vec4V& c3) : col0(c0), col1(c1), col2(c2), col3(c3)
++ {
++ }
++ Vec4V PX_ALIGN(16, col0);
++ Vec4V PX_ALIGN(16, col1);
++ Vec4V PX_ALIGN(16, col2);
++ Vec4V PX_ALIGN(16, col3);
++ } PX_ALIGN_SUFFIX(16);
++
++ } // namespace aos
++ } // namespace physx
++
++ #endif // PXFOUNDATION_PXUNIXNEONAOS_H