Revision control

++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef PX_PHYSICS_VERSION_H
++ #define PX_PHYSICS_VERSION_H
++
++ /*
++ VersionNumbers: The combination of these
++ numbers uniquely identifies the API, and should
++ be incremented when the SDK API changes. This may
++ include changes to file formats.
++
++ This header is included in the main SDK header files
++ so that the entire SDK and everything that builds on it
++ is completely rebuilt when this file changes. Thus,
++ this file is not to include a frequently changing
++ build number. See BuildNumber.h for that.
++
++ Each of these three values should stay below 255 because
++ sometimes they are stored in a byte.
++ */
++
++ #define PX_PHYSICS_VERSION_MAJOR 5
++ #define PX_PHYSICS_VERSION_MINOR 11
++ #define PX_PHYSICS_VERSION_BUGFIX 0
++
++ /**
++ The constant PX_PHYSICS_VERSION is used when creating certain PhysX module objects.
++ This is to ensure that the application is using the same header version as the library was built with.
++ */
++ #define PX_PHYSICS_VERSION ((PX_PHYSICS_VERSION_MAJOR<<24) + (PX_PHYSICS_VERSION_MINOR<<16) + (PX_PHYSICS_VERSION_BUGFIX<<8) + 0)
++
++ #endif
++