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++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef PX_COLLECTION_EXT_H
++ #define PX_COLLECTION_EXT_H
++
++ #include "PxPhysXConfig.h"
++ #include "common/PxCollection.h"
++
++ #if !PX_DOXYGEN
++ namespace physx
++ {
++ #endif
++
++ class PxCollection;
++ class PxScene;
++
++ class PxCollectionExt
++ {
++ public:
++ /**
++ \brief Removes and releases all object from a collection.
++
++ The Collection itself is not released.
++
++ If the releaseExclusiveShapes flag is not set to true, release() will not be called on exclusive shapes.
++
++ It is assumed that the application holds a reference to each of the objects in the collection, with the exception of objects that are not releasable
++ (PxBase::isReleasable()). In general, objects that violate this assumption need to be removed from the collection prior to calling releaseObjects.
++
++ \note when a shape is created with PxRigidActorExt::createExclusiveShape(), the only counted reference is held by the actor.
++ If such a shape and its actor are present in the collection, the reference count will be decremented once when the actor is released, and once when the
++ shape is released, resulting in undefined behavior. Shape reference counts can be incremented with PxShape::acquireReference().
++
++ \param[in] collection to remove and release all object from.
++ \param[in] releaseExclusiveShapes if this parameter is set to false, release() will not be called on exclusive shapes.
++ */
++ static void releaseObjects(PxCollection& collection, bool releaseExclusiveShapes = true);
++
++ /**
++ \brief Removes objects of a given type from a collection, potentially adding them to another collection.
++
++ \param[in,out] collection Collection from which objects are removed
++ \param[in] concreteType PxConcreteType of sdk objects that should be removed
++ \param[in,out] to Optional collection to which the removed objects are added
++
++ \see PxCollection, PxConcreteType
++ */
++ static void remove(PxCollection& collection, PxType concreteType, PxCollection* to = NULL);
++
++ /**
++ \brief Collects all objects in PxPhysics that are shareable across multiple scenes.
++
++ This function creates a new collection from all objects that are shareable across multiple
++ scenes. Instances of the following types are included: PxConvexMesh, PxTriangleMesh,
++ PxHeightField, PxShape and PxMaterial.
++
++ This is a helper function to ease the creation of collections for serialization.
++
++ \param[in] physics The physics SDK instance from which objects are collected. See #PxPhysics
++ \return Collection to which objects are added. See #PxCollection
++
++ \see PxCollection, PxPhysics
++ */
++ static PxCollection* createCollection(PxPhysics& physics);
++
++ /**
++ \brief Collects all objects from a PxScene.
++
++ This function creates a new collection from all objects that were added to the specified
++ PxScene. Instances of the following types are included: PxActor, PxAggregate,
++ PxArticulationReducedCoordinate and PxJoint (other PxConstraint types are not included).
++
++ This is a helper function to ease the creation of collections for serialization.
++ The function PxSerialization.complete() can be used to complete the collection with required objects prior to
++ serialization.
++
++ \param[in] scene The PxScene instance from which objects are collected. See #PxScene
++ \return Collection to which objects are added. See #PxCollection
++
++ \see PxCollection, PxScene, PxSerialization.complete()
++ */
++ static PxCollection* createCollection(PxScene& scene);
++ };
++
++ #if !PX_DOXYGEN
++ } // namespace physx
++ #endif
++
++ #endif