Revision control
++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef PX_RENDER_BUFFER_H
++ #define PX_RENDER_BUFFER_H
++
++
++ #include "common/PxPhysXCommonConfig.h"
++ #include "foundation/PxVec3.h"
++ #include "foundation/PxMat33.h"
++ #include "foundation/PxBounds3.h"
++
++ #if !PX_DOXYGEN
++ namespace physx
++ {
++ #endif
++
++ /**
++ \brief Default color values used for debug rendering.
++ */
++ struct PxDebugColor
++ {
++ enum Enum
++ {
++ eARGB_BLACK = 0xff000000,
++ eARGB_RED = 0xffff0000,
++ eARGB_GREEN = 0xff00ff00,
++ eARGB_BLUE = 0xff0000ff,
++ eARGB_YELLOW = 0xffffff00,
++ eARGB_MAGENTA = 0xffff00ff,
++ eARGB_CYAN = 0xff00ffff,
++ eARGB_WHITE = 0xffffffff,
++ eARGB_GREY = 0xff808080,
++ eARGB_DARKRED = 0xff880000,
++ eARGB_DARKGREEN = 0xff008800,
++ eARGB_DARKBLUE = 0xff000088
++ };
++ };
++
++
++ /**
++ \brief Used to store a single point and colour for debug rendering.
++ */
++ struct PxDebugPoint
++ {
++ PxDebugPoint(const PxVec3& p, const PxU32& c)
++ : pos(p), color(c) {}
++
++ PxVec3 pos;
++ PxU32 color;
++ };
++
++ /**
++ \brief Used to store a single line and colour for debug rendering.
++ */
++ struct PxDebugLine
++ {
++ PxDebugLine(const PxVec3& p0, const PxVec3& p1, const PxU32& c)
++ : pos0(p0), color0(c), pos1(p1), color1(c) {}
++
++ PxVec3 pos0;
++ PxU32 color0;
++ PxVec3 pos1;
++ PxU32 color1;
++ };
++
++ /**
++ \brief Used to store a single triangle and colour for debug rendering.
++ */
++ struct PxDebugTriangle
++ {
++ PxDebugTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const PxU32& c)
++ : pos0(p0), color0(c), pos1(p1), color1(c), pos2(p2), color2(c) {}
++
++ PxVec3 pos0;
++ PxU32 color0;
++ PxVec3 pos1;
++ PxU32 color1;
++ PxVec3 pos2;
++ PxU32 color2;
++ };
++
++ /**
++ \brief Used to store a text for debug rendering. Doesn't own 'string' array.
++ */
++ struct PxDebugText
++ {
++ PxDebugText() : string(0)
++ {
++ }
++
++ PxDebugText(const PxVec3& pos, const PxReal& sz, const PxU32& clr, const char* str)
++ : position(pos), size(sz), color(clr), string(str)
++ {
++ }
++
++ PxVec3 position;
++ PxReal size;
++ PxU32 color;
++ const char* string;
++ };
++
++
++ /**
++ \brief Interface for points, lines, triangles, and text buffer.
++ */
++ class PxRenderBuffer
++ {
++ public:
++ virtual ~PxRenderBuffer() {}
++
++ virtual PxU32 getNbPoints() const = 0;
++ virtual const PxDebugPoint* getPoints() const = 0;
++ virtual void addPoint(const PxDebugPoint& point) = 0;
++
++ virtual PxU32 getNbLines() const = 0;
++ virtual const PxDebugLine* getLines() const = 0;
++ virtual void addLine(const PxDebugLine& line) = 0;
++ virtual PxDebugLine* reserveLines(const PxU32 nbLines) = 0;
++ virtual PxDebugPoint* reservePoints(const PxU32 nbLines) = 0;
++
++ virtual PxU32 getNbTriangles() const = 0;
++ virtual const PxDebugTriangle* getTriangles() const = 0;
++ virtual void addTriangle(const PxDebugTriangle& triangle) = 0;
++
++ virtual void append(const PxRenderBuffer& other) = 0;
++ virtual void clear() = 0;
++
++ virtual void shift(const PxVec3& delta) = 0;
++
++ virtual bool empty() const = 0;
++ };
++
++ #if !PX_DOXYGEN
++ } // namespace physx
++ #endif
++
++ #endif