Revision control
++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef PX_RIGID_STATIC_H
++ #define PX_RIGID_STATIC_H
++
++ #include "PxPhysXConfig.h"
++ #include "PxRigidActor.h"
++
++ #if !PX_DOXYGEN
++ namespace physx
++ {
++ #endif
++
++ /**
++ \brief PxRigidStatic represents a static rigid body simulation object in the physics SDK.
++
++ PxRigidStatic objects are static rigid physics entities. They shall be used to define solid objects which are fixed in the world.
++
++ <h3>Creation</h3>
++ Instances of this class are created by calling #PxPhysics::createRigidStatic() and deleted with #release().
++
++ <h3>Visualizations</h3>
++ \li #PxVisualizationParameter::eACTOR_AXES
++
++ \see PxRigidActor PxPhysics.createRigidStatic() release()
++ */
++
++ class PxRigidStatic : public PxRigidActor
++ {
++ public:
++ virtual const char* getConcreteTypeName() const PX_OVERRIDE PX_FINAL { return "PxRigidStatic"; }
++
++ protected:
++ PX_INLINE PxRigidStatic(PxType concreteType, PxBaseFlags baseFlags) : PxRigidActor(concreteType, baseFlags) {}
++ PX_INLINE PxRigidStatic(PxBaseFlags baseFlags) : PxRigidActor(baseFlags){}
++ virtual ~PxRigidStatic() {}
++ virtual bool isKindOf(const char* name) const PX_OVERRIDE { PX_IS_KIND_OF(name, "PxRigidStatic", PxRigidActor); }
++
++ };
++
++ #if !PX_DOXYGEN
++ } // namespace physx
++ #endif
++
++ #endif