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++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef PX_DEFORMABLE_MATERIAL_H
++ #define PX_DEFORMABLE_MATERIAL_H
++
++ #include "PxPhysXConfig.h"
++ #include "PxBaseMaterial.h"
++
++ #if !PX_DOXYGEN
++ namespace physx
++ {
++ #endif
++
++ class PxScene;
++
++ /**
++ \brief Material class to represent a set of deformable material properties.
++
++ \see PxPhysics.createDeformableVolumeMaterial
++ */
++ class PxDeformableMaterial : public PxBaseMaterial
++ {
++ public:
++
++ /**
++ \brief Sets young's modulus which defines the body's stiffness
++
++ <b>Default:</b> 1.e6
++ \param[in] young Young's modulus. <b>Range:</b> [0, PX_MAX_F32)
++ \see getYoungsModulus()
++ */
++ virtual void setYoungsModulus(PxReal young) = 0;
++
++ /**
++ \brief Retrieves the young's modulus value.
++
++ \return The young's modulus value.
++
++ \see setYoungsModulus()
++ */
++ virtual PxReal getYoungsModulus() const = 0;
++
++ /**
++ \brief Sets the Poisson's ratio which defines the body's volume preservation.
++
++ <b>Default:</b> 0.45
++ \param[in] poisson Poisson's ratio. <b>Range:</b> [0, 0.5]
++
++ \see getPoissons()
++ */
++ virtual void setPoissons(PxReal poisson) = 0;
++
++ /**
++ \brief Retrieves the Poisson's ratio.
++ \return The Poisson's ratio.
++
++ \see setPoissons()
++ */
++ virtual PxReal getPoissons() const = 0;
++
++ /**
++ \brief Sets the dynamic friction value which defines the strength of resistance when two objects slide relative to each other while in contact.
++
++ <b>Default:</b> 0.0
++ \param[in] dynamicFriction The dynamic friction value. <b>Range:</b> [0, PX_MAX_F32)
++
++ \see getDynamicFriction()
++ */
++ virtual void setDynamicFriction(PxReal dynamicFriction) = 0;
++
++ /**
++ \brief Retrieves the dynamic friction value
++ \return The dynamic friction value
++
++ \see setDynamicFriction()
++ */
++ virtual PxReal getDynamicFriction() const = 0;
++
++ /**
++ \brief Sets material damping
++
++ \param[in] elasticityDamping Material damping.
++
++ \see getDamping()
++ */
++ virtual void setElasticityDamping(PxReal elasticityDamping) = 0;
++
++ /**
++ \brief Retrieves the material damping.
++ \return damping.
++
++ \see setDamping()
++ */
++ virtual PxReal getElasticityDamping() const = 0;
++
++ protected:
++ PX_INLINE PxDeformableMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxBaseMaterial(concreteType, baseFlags) {}
++ PX_INLINE PxDeformableMaterial(PxBaseFlags baseFlags) : PxBaseMaterial(baseFlags) {}
++ virtual ~PxDeformableMaterial() {}
++ virtual bool isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxDeformableMaterial", PxBaseMaterial); }
++ };
++
++ #if !PX_DOXYGEN
++ } // namespace physx
++ #endif
++
++ #endif // PX_DEFORMABLE_MATERIAL_H