Revision control
++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef PX_DEFORMABLE_BODY_FLAGS_H
++ #define PX_DEFORMABLE_BODY_FLAGS_H
++
++ #include "PxPhysXConfig.h"
++ #include "foundation/PxFlags.h"
++
++ #if !PX_DOXYGEN
++ namespace physx
++ {
++ #endif
++
++ /**
++ \brief Flags to enable or disable special modes of a PxDeformableBody instance
++ */
++ struct PxDeformableBodyFlag
++ {
++ enum Enum
++ {
++ eDISABLE_SELF_COLLISION = 1 << 0, //!< Determines if self collision will be detected and resolved
++ eENABLE_SPECULATIVE_CCD = 1 << 1, //!< Enables support for speculative contact generation, see #PxRigidBodyFlag::eENABLE_SPECULATIVE_CCD
++ eKINEMATIC = 1 << 2 //!< Enables support for kinematic motion of the simulation mesh, see #PxRigidBodyFlag::eKINEMATIC
++ };
++ };
++
++ typedef PxFlags<PxDeformableBodyFlag::Enum, PxU8> PxDeformableBodyFlags;
++
++ #if !PX_DOXYGEN
++ }
++ #endif
++
++ #endif // PX_DEFORMABLE_BODY_FLAGS_H