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++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef PX_CONSTRAINT_H
++ #define PX_CONSTRAINT_H
++
++ #include "PxPhysXConfig.h"
++ #include "PxConstraintDesc.h"
++ #include "common/PxBase.h"
++
++ #if !PX_DOXYGEN
++ namespace physx
++ {
++ #endif
++
++ class PxRigidActor;
++ class PxScene;
++ class PxConstraintConnector;
++
++ /**
++ \brief constraint flags
++
++ \note eBROKEN is a read only flag
++ */
++ struct PxConstraintFlag
++ {
++ enum Enum
++ {
++ eBROKEN = 1<<0, //!< whether the constraint is broken
++ eCOLLISION_ENABLED = 1<<3, //!< whether contacts should be generated between the objects this constraint constrains
++ eVISUALIZATION = 1<<4, //!< whether this constraint should be visualized, if constraint visualization is turned on
++ eDRIVE_LIMITS_ARE_FORCES = 1<<5, //!< \deprecated Will be removed in a future version and the limits will always be forces. limits for drive strength are forces rather than impulses
++ eIMPROVED_SLERP = 1<<7, //!< perform preprocessing for improved accuracy on D6 Slerp Drive (this flag will be removed in a future release when preprocessing is no longer required)
++ eDISABLE_PREPROCESSING = 1<<8, //!< suppress constraint preprocessing, intended for use with rowResponseThreshold. May result in worse solver accuracy for ill-conditioned constraints.
++ eENABLE_EXTENDED_LIMITS = 1<<9, //!< enables extended limit ranges for angular limits (e.g., limit values > PxPi or < -PxPi)
++ eGPU_COMPATIBLE = 1<<10, //!< please do not raise this flag as it is for internal use only
++ eALWAYS_UPDATE = 1<<11, //!< updates the constraint each frame
++ eDISABLE_CONSTRAINT = 1<<12 //!< disables the constraint. SolverPrep functions won't be called for this constraint.
++ };
++ };
++
++ /**
++ \brief constraint flags
++ \see PxConstraintFlag
++ */
++ typedef PxFlags<PxConstraintFlag::Enum, PxU16> PxConstraintFlags;
++ PX_FLAGS_OPERATORS(PxConstraintFlag::Enum, PxU16)
++
++ /**
++ \brief a table of function pointers for a constraint
++
++ \see PxConstraint
++ */
++ struct PxConstraintShaderTable
++ {
++ PxConstraintSolverPrep solverPrep; //!< solver constraint generation function
++ PxConstraintVisualize visualize; //!< constraint visualization function
++ PxConstraintFlag::Enum flag; //!< constraint flags
++ };
++
++ /**
++ \brief A plugin class for implementing constraints
++
++ \see PxPhysics.createConstraint
++ */
++ class PxConstraint : public PxBase
++ {
++ public:
++
++ /**
++ \brief Releases a PxConstraint instance.
++
++ \note This call does not wake up the connected rigid bodies.
++
++ \see PxPhysics.createConstraint, PxBase.release()
++ */
++ virtual void release() PX_OVERRIDE = 0;
++
++ /**
++ \brief Retrieves the scene which this constraint belongs to.
++
++ \return Owner Scene. NULL if not part of a scene.
++
++ \see PxScene
++ */
++ virtual PxScene* getScene() const = 0;
++
++ /**
++ \brief Retrieves the actors for this constraint.
++
++ \param[out] actor0 a reference to the pointer for the first actor
++ \param[out] actor1 a reference to the pointer for the second actor
++
++ \see PxActor
++ */
++ virtual void getActors(PxRigidActor*& actor0, PxRigidActor*& actor1) const = 0;
++
++ /**
++ \brief Sets the actors for this constraint.
++
++ \param[in] actor0 a reference to the pointer for the first actor
++ \param[in] actor1 a reference to the pointer for the second actor
++
++ \see PxActor
++ */
++ virtual void setActors(PxRigidActor* actor0, PxRigidActor* actor1) = 0;
++
++ /**
++ \brief Notify the scene that the constraint shader data has been updated by the application
++ */
++ virtual void markDirty() = 0;
++
++ /**
++ \brief Retrieve the flags for this constraint
++
++ \return the constraint flags
++ \see PxConstraintFlags
++ */
++ virtual PxConstraintFlags getFlags() const = 0;
++
++ /**
++ \brief Set the flags for this constraint
++
++ \param[in] flags the new constraint flags
++
++ default: PxConstraintFlag::eDRIVE_LIMITS_ARE_FORCES
++
++ \see PxConstraintFlags
++ */
++ virtual void setFlags(PxConstraintFlags flags) = 0;
++
++ /**
++ \brief Set a flag for this constraint
++
++ \param[in] flag the constraint flag
++ \param[in] value the new value of the flag
++
++ \see PxConstraintFlags
++ */
++ virtual void setFlag(PxConstraintFlag::Enum flag, bool value) = 0;
++
++ /**
++ \brief Retrieve the constraint force most recently applied to maintain this constraint.
++
++ \note It is not allowed to use this method while the simulation is running (except during PxScene::collide(),
++ in PxContactModifyCallback or in contact report callbacks).
++
++ \param[out] linear the constraint force
++ \param[out] angular the constraint torque
++ */
++ virtual void getForce(PxVec3& linear, PxVec3& angular) const = 0;
++
++ /**
++ \brief whether the constraint is valid.
++
++ A constraint is valid if it has at least one dynamic rigid body or articulation link. A constraint that
++ is not valid may not be inserted into a scene, and therefore a static actor to which an invalid constraint
++ is attached may not be inserted into a scene.
++
++ Invalid constraints arise only when an actor to which the constraint is attached has been deleted.
++ */
++ virtual bool isValid() const = 0;
++
++ /**
++ \brief Set the break force and torque thresholds for this constraint.
++
++ If either the force or torque measured at the constraint exceed these thresholds the constraint will break.
++
++ \param[in] linear the linear break threshold
++ \param[in] angular the angular break threshold
++ */
++ virtual void setBreakForce(PxReal linear, PxReal angular) = 0;
++
++ /**
++ \brief Retrieve the constraint break force and torque thresholds
++
++ \param[out] linear the linear break threshold
++ \param[out] angular the angular break threshold
++ */
++ virtual void getBreakForce(PxReal& linear, PxReal& angular) const = 0;
++
++ /**
++ \brief Set the minimum response threshold for a constraint row
++
++ When using mass modification for a joint or infinite inertia for a jointed body, very stiff solver constraints can be generated which
++ can destabilize simulation. Setting this value to a small positive value (e.g. 1e-8) will cause constraint rows to be ignored if very
++ large changes in impulses will generate only small changes in velocity. When setting this value, also set
++ PxConstraintFlag::eDISABLE_PREPROCESSING. The solver accuracy for this joint may be reduced.
++
++ \param[in] threshold the minimum response threshold
++
++ \see PxConstraintFlag::eDISABLE_PREPROCESSING
++ */
++ virtual void setMinResponseThreshold(PxReal threshold) = 0;
++
++ /**
++ \brief Retrieve the constraint break force and torque thresholds
++
++ \return the minimum response threshold for a constraint row
++ */
++ virtual PxReal getMinResponseThreshold() const = 0;
++
++ /**
++ \brief Fetch external owner of the constraint.
++
++ Provides a reference to the external owner of a constraint and a unique owner type ID.
++
++ \param[out] typeID Unique type identifier of the external object.
++ \return Reference to the external object which owns the constraint.
++
++ \see PxConstraintConnector.getExternalReference()
++ */
++ virtual void* getExternalReference(PxU32& typeID) = 0;
++
++ /**
++ \brief Set the constraint functions for this constraint
++
++ \param[in] connector the constraint connector object by which the SDK communicates with the constraint.
++ \param[in] shaders the shader table for the constraint
++
++ \see PxConstraintConnector PxConstraintSolverPrep PxConstraintVisualize
++ */
++ virtual void setConstraintFunctions(PxConstraintConnector& connector, const PxConstraintShaderTable& shaders) = 0;
++
++ virtual const char* getConcreteTypeName() const PX_OVERRIDE PX_FINAL { return "PxConstraint"; }
++
++ void* userData; //!< user can assign this to whatever, usually to create a 1:1 relationship with a user object.
++
++ protected:
++ PX_INLINE PxConstraint(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags), userData(NULL) {}
++ PX_INLINE PxConstraint(PxBaseFlags baseFlags) : PxBase(baseFlags) {}
++ virtual ~PxConstraint() {}
++ virtual bool isKindOf(const char* name) const PX_OVERRIDE { PX_IS_KIND_OF(name, "PxConstraint", PxBase); }
++
++ public:
++ /**
++ \cond
++ */
++
++ // for internal use only
++ virtual PxConstraintGPUIndex getGPUIndex() const = 0;
++
++ /**
++ \endcond
++ */
++ };
++
++ #if !PX_DOXYGEN
++ } // namespace physx
++ #endif
++
++ #endif