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++ // Copyright (C) 2022 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Physics
++
++ DynamicRigidBody {
++ id: body
++ property bool inArea: false
++ property real xyzExtents: 1
++ massMode: DynamicRigidBody.CustomDensity
++ density: 10
++
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(body.xyzExtents, body.xyzExtents, body.xyzExtents).times(0.01)
++ materials: PrincipledMaterial {
++ baseColor: "red"
++ }
++ }
++
++ physicsMaterial: PhysicsMaterial {
++ restitution: 0.6
++ dynamicFriction: 0.5
++ staticFriction: 0.5
++ }
++
++ collisionShapes: BoxShape {
++ extents: Qt.vector3d(body.xyzExtents, body.xyzExtents, body.xyzExtents)
++ }
++ }