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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #include <QtTest/QtTest>
++
++ #include <QtDataVisualization/QCustom3DVolume>
++
++ #include <QtGui/qquaternion.h>
++
++ class tst_custom: public QObject
++ {
++ Q_OBJECT
++
++ private slots:
++ void initTestCase();
++ void cleanupTestCase();
++ void init();
++ void cleanup();
++
++ void construct();
++
++ void initialProperties();
++ void initializeProperties();
++ void invalidProperties();
++
++ private:
++ QCustom3DVolume *m_custom;
++ };
++
++ void tst_custom::initTestCase()
++ {
++ }
++
++ void tst_custom::cleanupTestCase()
++ {
++ }
++
++ void tst_custom::init()
++ {
++ m_custom = new QCustom3DVolume();
++ }
++
++ void tst_custom::cleanup()
++ {
++ delete m_custom;
++ }
++
++ void tst_custom::construct()
++ {
++ QCustom3DVolume *custom = new QCustom3DVolume();
++ QVERIFY(custom);
++ delete custom;
++
++ QList<uchar> *tdata = new QList<uchar>(1000);
++
++ QList<QRgb> table;
++ table << QRgb(0xff00ff) << QRgb(0x00ff00);
++
++ custom = new QCustom3DVolume(QVector3D(1.0f, 1.0f, 1.0f), QVector3D(1.0f, 1.0f, 1.0f),
++ QQuaternion(1.0f, 1.0f, 10.0f, 100.0f), 10, 10, 10,
++ tdata, QImage::Format_ARGB32, table);
++ QVERIFY(custom);
++ QCOMPARE(custom->alphaMultiplier(), 1.0f);
++ QCOMPARE(custom->drawSliceFrames(), false);
++ QCOMPARE(custom->drawSliceFrames(), false);
++ QCOMPARE(custom->preserveOpacity(), true);
++ QCOMPARE(custom->sliceFrameColor(), QColor(Qt::black));
++ QCOMPARE(custom->sliceFrameGaps(), QVector3D(0.01f, 0.01f, 0.01f));
++ QCOMPARE(custom->sliceFrameThicknesses(), QVector3D(0.01f, 0.01f, 0.01f));
++ QCOMPARE(custom->sliceFrameWidths(), QVector3D(0.01f, 0.01f, 0.01f));
++ QCOMPARE(custom->sliceIndexX(), -1);
++ QCOMPARE(custom->sliceIndexY(), -1);
++ QCOMPARE(custom->sliceIndexZ(), -1);
++ QCOMPARE(custom->useHighDefShader(), true);
++ QCOMPARE(custom->textureData()->size(), 1000);
++ QCOMPARE(custom->textureDataWidth(), 40);
++ QCOMPARE(custom->textureFormat(), QImage::Format_ARGB32);
++ QCOMPARE(custom->textureHeight(), 10);
++ QCOMPARE(custom->textureWidth(), 10);
++ QCOMPARE(custom->textureDepth(), 10);
++ QCOMPARE(custom->meshFile(), QString(":/defaultMeshes/barFull"));
++ QCOMPARE(custom->position(), QVector3D(1.0f, 1.0f, 1.0f));
++ QCOMPARE(custom->isPositionAbsolute(), false);
++ QCOMPARE(custom->rotation(), QQuaternion(1.0f, 1.0f, 10.0f, 100.0f));
++ QCOMPARE(custom->scaling(), QVector3D(1.0f, 1.0f, 1.0f));
++ QCOMPARE(custom->isScalingAbsolute(), true);
++ QCOMPARE(custom->isShadowCasting(), false);
++ QCOMPARE(custom->textureFile(), QString());
++ QCOMPARE(custom->isVisible(), true);
++ delete custom;
++ }
++
++ void tst_custom::initialProperties()
++ {
++ QVERIFY(m_custom);
++
++ QCOMPARE(m_custom->alphaMultiplier(), 1.0f);
++ QCOMPARE(m_custom->drawSliceFrames(), false);
++ QCOMPARE(m_custom->drawSliceFrames(), false);
++ QCOMPARE(m_custom->preserveOpacity(), true);
++ QCOMPARE(m_custom->sliceFrameColor(), QColor(Qt::black));
++ QCOMPARE(m_custom->sliceFrameGaps(), QVector3D(0.01f, 0.01f, 0.01f));
++ QCOMPARE(m_custom->sliceFrameThicknesses(), QVector3D(0.01f, 0.01f, 0.01f));
++ QCOMPARE(m_custom->sliceFrameWidths(), QVector3D(0.01f, 0.01f, 0.01f));
++ QCOMPARE(m_custom->sliceIndexX(), -1);
++ QCOMPARE(m_custom->sliceIndexY(), -1);
++ QCOMPARE(m_custom->sliceIndexZ(), -1);
++ QCOMPARE(m_custom->useHighDefShader(), true);
++
++ // Common (from QCustom3DVolume)
++ QCOMPARE(m_custom->meshFile(), QString(":/defaultMeshes/barFull"));
++ QCOMPARE(m_custom->position(), QVector3D());
++ QCOMPARE(m_custom->isPositionAbsolute(), false);
++ QCOMPARE(m_custom->rotation(), QQuaternion());
++ QCOMPARE(m_custom->scaling(), QVector3D(0.1f, 0.1f, 0.1f));
++ QCOMPARE(m_custom->isScalingAbsolute(), true);
++ QCOMPARE(m_custom->isShadowCasting(), true);
++ QCOMPARE(m_custom->textureFile(), QString());
++ QCOMPARE(m_custom->isVisible(), true);
++ }
++
++ void tst_custom::initializeProperties()
++ {
++ QVERIFY(m_custom);
++
++ m_custom->setAlphaMultiplier(0.1f);
++ m_custom->setDrawSliceFrames(true);
++ m_custom->setDrawSliceFrames(true);
++ m_custom->setPreserveOpacity(false);
++ m_custom->setSliceFrameColor(QColor(Qt::red));
++ m_custom->setSliceFrameGaps(QVector3D(2.0f, 2.0f, 2.0f));
++ m_custom->setSliceFrameThicknesses(QVector3D(2.0f, 2.0f, 2.0f));
++ m_custom->setSliceFrameWidths(QVector3D(2.0f, 2.0f, 2.0f));
++ m_custom->setSliceIndexX(0);
++ m_custom->setSliceIndexY(0);
++ m_custom->setSliceIndexZ(0);
++ m_custom->setUseHighDefShader(false);
++
++ QCOMPARE(m_custom->alphaMultiplier(), 0.1f);
++ QCOMPARE(m_custom->drawSliceFrames(), true);
++ QCOMPARE(m_custom->drawSliceFrames(), true);
++ QCOMPARE(m_custom->preserveOpacity(), false);
++ QCOMPARE(m_custom->sliceFrameColor(), QColor(Qt::red));
++ QCOMPARE(m_custom->sliceFrameGaps(), QVector3D(2.0f, 2.0f, 2.0f));
++ QCOMPARE(m_custom->sliceFrameThicknesses(), QVector3D(2.0f, 2.0f, 2.0f));
++ QCOMPARE(m_custom->sliceFrameWidths(), QVector3D(2.0f, 2.0f, 2.0f));
++ QCOMPARE(m_custom->sliceIndexX(), 0);
++ QCOMPARE(m_custom->sliceIndexY(), 0);
++ QCOMPARE(m_custom->sliceIndexZ(), 0);
++ QCOMPARE(m_custom->useHighDefShader(), false);
++
++ // Common (from QCustom3DVolume)
++ m_custom->setPosition(QVector3D(1.0f, 1.0f, 1.0f));
++ m_custom->setPositionAbsolute(true);
++ m_custom->setRotation(QQuaternion(1.0f, 1.0f, 10.0f, 100.0f));
++ m_custom->setScaling(QVector3D(1.0f, 1.0f, 1.0f));
++ m_custom->setScalingAbsolute(false);
++ m_custom->setShadowCasting(false);
++ m_custom->setVisible(false);
++
++ QCOMPARE(m_custom->position(), QVector3D(1.0f, 1.0f, 1.0f));
++ QCOMPARE(m_custom->isPositionAbsolute(), true);
++ QCOMPARE(m_custom->rotation(), QQuaternion(1.0f, 1.0f, 10.0f, 100.0f));
++ QCOMPARE(m_custom->scaling(), QVector3D(1.0f, 1.0f, 1.0f));
++ QCOMPARE(m_custom->isScalingAbsolute(), false);
++ QCOMPARE(m_custom->isShadowCasting(), false);
++ QCOMPARE(m_custom->isVisible(), false);
++ }
++
++ void tst_custom::invalidProperties()
++ {
++ m_custom->setAlphaMultiplier(-1.0f);
++ QCOMPARE(m_custom->alphaMultiplier(), 1.0f);
++
++ m_custom->setSliceFrameGaps(QVector3D(-0.1f, -0.1f, -0.1f));
++ QCOMPARE(m_custom->sliceFrameGaps(), QVector3D(0.01f, 0.01f, 0.01f));
++
++ m_custom->setSliceFrameThicknesses(QVector3D(-0.1f, -0.1f, -0.1f));
++ QCOMPARE(m_custom->sliceFrameThicknesses(), QVector3D(0.01f, 0.01f, 0.01f));
++
++ m_custom->setSliceFrameWidths(QVector3D(-0.1f, -0.1f, -0.1f));
++ QCOMPARE(m_custom->sliceFrameWidths(), QVector3D(0.01f, 0.01f, 0.01f));
++
++ m_custom->setTextureFormat(QImage::Format_ARGB8555_Premultiplied);
++ QCOMPARE(m_custom->textureFormat(), QImage::Format_ARGB32);
++ }
++
++ QTEST_MAIN(tst_custom)
++ #include "tst_custom.moc"