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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the QtDataVisualization API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++
++ #ifndef SURFACESERIESRENDERCACHE_P_H
++ #define SURFACESERIESRENDERCACHE_P_H
++
++ #include "datavisualizationglobal_p.h"
++ #include "seriesrendercache_p.h"
++ #include "qsurface3dseries_p.h"
++ #include "surfaceobject_p.h"
++ #include "selectionpointer_p.h"
++
++ #include <QtGui/QMatrix4x4>
++
++ QT_BEGIN_NAMESPACE
++
++ class Surface3DRenderer;
++
++ class SurfaceSeriesRenderCache : public SeriesRenderCache
++ {
++ public:
++ SurfaceSeriesRenderCache(QAbstract3DSeries *series, Surface3DRenderer *renderer);
++ virtual ~SurfaceSeriesRenderCache();
++
++ void populate(bool newSeries) override;
++ void cleanup(TextureHelper *texHelper) override;
++
++ inline bool surfaceVisible() const { return m_surfaceVisible; }
++ inline bool surfaceGridVisible() const { return m_surfaceGridVisible; }
++ inline bool isFlatShadingEnabled() const { return m_surfaceFlatShading; }
++ inline void setFlatShadingEnabled(bool enabled) { m_surfaceFlatShading = enabled; }
++ inline void setFlatChangeAllowed(bool allowed) { m_flatChangeAllowed = allowed; }
++ inline SurfaceObject *surfaceObject() { return m_surfaceObj; }
++ inline SurfaceObject *sliceSurfaceObject() { return m_sliceSurfaceObj; }
++ inline const QRect &sampleSpace() const { return m_sampleSpace; }
++ inline void setSampleSpace(const QRect &sampleSpace) { m_sampleSpace = sampleSpace; }
++ inline QSurface3DSeries *series() const { return static_cast<QSurface3DSeries *>(m_series); }
++ inline QSurfaceDataArray &dataArray() { return m_dataArray; }
++ inline QSurfaceDataArray &sliceDataArray() { return m_sliceDataArray; }
++ inline bool renderable() const { return m_visible && (m_surfaceVisible ||
++ m_surfaceGridVisible); }
++ inline void setSelectionTexture(GLuint texture) { m_selectionTexture = texture; }
++ inline GLuint selectionTexture() const { return m_selectionTexture; }
++ inline void setSelectionIdRange(uint start, uint end) { m_selectionIdStart = start;
++ m_selectionIdEnd = end; }
++ inline uint selectionIdStart() const { return m_selectionIdStart; }
++ inline bool isWithinIdRange(uint selection) const { return selection >= m_selectionIdStart &&
++ selection <= m_selectionIdEnd; }
++ inline bool isFlatStatusDirty() const { return m_flatStatusDirty; }
++ inline void setFlatStatusDirty(bool status) { m_flatStatusDirty = status; }
++ inline void setMVPMatrix(const QMatrix4x4 &matrix) { m_MVPMatrix = matrix; }
++ inline const QMatrix4x4 &MVPMatrix() { return m_MVPMatrix; }
++
++ inline void setSliceSelectionPointer(SelectionPointer *pointer) { m_sliceSelectionPointer = pointer; }
++ inline SelectionPointer *sliceSelectionPointer() const { return m_sliceSelectionPointer; }
++ inline void setMainSelectionPointer(SelectionPointer *pointer) { m_mainSelectionPointer = pointer; }
++ inline SelectionPointer *mainSelectionPointer() const { return m_mainSelectionPointer; }
++
++ inline void setSlicePointerActivity(bool activity) { m_slicePointerActive = activity; }
++ inline bool slicePointerActive() const { return m_slicePointerActive; }
++ inline void setMainPointerActivity(bool activity) { m_mainPointerActive = activity; }
++ inline bool mainPointerActive() const { return m_mainPointerActive; }
++ inline void setSurfaceTexture(GLuint texture) { m_surfaceTexture = texture; }
++ inline GLuint surfaceTexture() const { return m_surfaceTexture; }
++
++ protected:
++ bool m_surfaceVisible;
++ bool m_surfaceGridVisible;
++ bool m_surfaceFlatShading;
++ SurfaceObject *m_surfaceObj;
++ SurfaceObject *m_sliceSurfaceObj;
++ QRect m_sampleSpace;
++ QSurfaceDataArray m_dataArray;
++ QSurfaceDataArray m_sliceDataArray;
++ GLuint m_selectionTexture;
++ uint m_selectionIdStart;
++ uint m_selectionIdEnd;
++ bool m_flatChangeAllowed;
++ bool m_flatStatusDirty;
++ QMatrix4x4 m_MVPMatrix;
++ SelectionPointer *m_sliceSelectionPointer;
++ SelectionPointer *m_mainSelectionPointer;
++ bool m_slicePointerActive;
++ bool m_mainPointerActive;
++ GLuint m_surfaceTexture;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif