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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the QtDataVisualization API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++
++ #ifndef SERIESRENDERCACHE_P_H
++ #define SERIESRENDERCACHE_P_H
++
++ #include "datavisualizationglobal_p.h"
++ #include "qabstract3dseries_p.h"
++
++ #include <QtGui/qquaternion.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class Abstract3DRenderer;
++ class ObjectHelper;
++ class TextureHelper;
++
++ class SeriesRenderCache
++ {
++ public:
++ SeriesRenderCache(QAbstract3DSeries *series, Abstract3DRenderer *renderer);
++ virtual ~SeriesRenderCache();
++
++ virtual void populate(bool newSeries);
++ virtual void cleanup(TextureHelper *texHelper);
++
++ // NOTE: Series pointer can only be used to access the series when syncing with controller.
++ // It is not guaranteed to be valid while rendering and should only be used as an identifier.
++ inline QAbstract3DSeries *series() const { return m_series; }
++
++ inline const QAbstract3DSeries::Mesh &mesh() const { return m_mesh; }
++ inline const QQuaternion &meshRotation() const { return m_meshRotation; }
++ inline void setMeshRotation(const QQuaternion &rotation) { m_meshRotation = rotation; }
++ inline ObjectHelper *object() const { return m_object; }
++ inline const Q3DTheme::ColorStyle &colorStyle() const { return m_colorStyle; }
++ inline const QVector4D &baseColor() const { return m_baseColor; }
++ inline const GLuint &baseUniformTexture() const { return m_baseUniformTexture; }
++ inline const GLuint &baseGradientTexture() const { return m_baseGradientTexture; }
++ inline const QImage &gradientImage() const { return m_gradientImage; }
++ inline const QVector4D &singleHighlightColor() const { return m_singleHighlightColor; }
++ inline const GLuint &singleHighlightGradientTexture() const { return m_singleHighlightGradientTexture; }
++ inline const QVector4D &multiHighlightColor() const { return m_multiHighlightColor; }
++ inline const GLuint &multiHighlightGradientTexture() const { return m_multiHighlightGradientTexture; }
++ inline const QString &name() const { return m_name; }
++ inline const QString &itemLabel() const { return m_itemLabel; }
++ inline void setValid(bool valid) { m_valid = valid; }
++ inline bool isValid() const { return m_valid; }
++ inline bool isVisible() const { return m_visible; }
++ inline void setDataDirty(bool state) { m_objectDirty = state; }
++ inline bool dataDirty() const { return m_objectDirty; }
++ inline void setStaticObjectUVDirty(bool state) { m_staticObjectUVDirty = state; }
++ inline bool staticObjectUVDirty() { return m_staticObjectUVDirty; }
++
++ protected:
++ QAbstract3DSeries *m_series;
++ ObjectHelper *m_object; // Shared reference
++ QAbstract3DSeries::Mesh m_mesh;
++ QQuaternion m_meshRotation;
++
++ Q3DTheme::ColorStyle m_colorStyle;
++ QVector4D m_baseColor;
++ GLuint m_baseUniformTexture;
++ GLuint m_baseGradientTexture;
++ QImage m_gradientImage;
++ QVector4D m_singleHighlightColor;
++ GLuint m_singleHighlightGradientTexture;
++ QVector4D m_multiHighlightColor;
++ GLuint m_multiHighlightGradientTexture;
++
++ QString m_name;
++ QString m_itemLabel;
++ bool m_valid;
++ bool m_visible;
++ Abstract3DRenderer *m_renderer;
++ bool m_objectDirty;
++ bool m_staticObjectUVDirty;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif
++