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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ #include "datasource.h"
++ #include <QtCore/qmath.h>
++ #include <QtCore/qrandom.h>
++
++ #include <algorithm>
++
++ DataSource::DataSource(QObject *parent) :
++ QObject(parent)
++ {
++ //! [3]
++ qRegisterMetaType<QSurface3DSeries *>();
++ //! [3]
++ }
++
++ DataSource::~DataSource()
++ {
++ clearData();
++ }
++
++ void DataSource::generateData(int cacheCount, int rowCount, int columnCount,
++ float xMin, float xMax,
++ float yMin, float yMax,
++ float zMin, float zMax)
++ {
++ if (!cacheCount || !rowCount || !columnCount)
++ return;
++
++ clearData();
++
++ // Re-create the cache array
++ m_data.resize(cacheCount);
++ for (int i = 0; i < cacheCount; ++i) {
++ QSurfaceDataArray &array = m_data[i];
++ array.reserve(rowCount);
++ for (int j = 0; j < rowCount; ++j)
++ array.append(new QSurfaceDataRow(columnCount));
++ }
++
++ float xRange = xMax - xMin;
++ float yRange = yMax - yMin;
++ float zRange = zMax - zMin;
++ int cacheIndexStep = columnCount / cacheCount;
++ float cacheStep = float(cacheIndexStep) * xRange / float(columnCount);
++
++ //! [0]
++ // Populate caches
++ auto *generator = QRandomGenerator::global();
++ for (int i = 0; i < cacheCount; ++i) {
++ QSurfaceDataArray &cache = m_data[i];
++ float cacheXAdjustment = cacheStep * i;
++ float cacheIndexAdjustment = cacheIndexStep * i;
++ for (int j = 0; j < rowCount; ++j) {
++ QSurfaceDataRow &row = *(cache[j]);
++ float rowMod = (float(j)) / float(rowCount);
++ float yRangeMod = yRange * rowMod;
++ float zRangeMod = zRange * rowMod;
++ float z = zRangeMod + zMin;
++ qreal rowColWaveAngleMul = M_PI * M_PI * rowMod;
++ float rowColWaveMul = yRangeMod * 0.2f;
++ for (int k = 0; k < columnCount; k++) {
++ float colMod = (float(k)) / float(columnCount);
++ float xRangeMod = xRange * colMod;
++ float x = xRangeMod + xMin + cacheXAdjustment;
++ float colWave = float(qSin((2.0 * M_PI * colMod) - (1.0 / 2.0 * M_PI)) + 1.0);
++ float y = (colWave * ((float(qSin(rowColWaveAngleMul * colMod) + 1.0))))
++ * rowColWaveMul
++ + generator->bounded(0.15f) * yRangeMod;
++
++ int index = k + cacheIndexAdjustment;
++ if (index >= columnCount) {
++ // Wrap over
++ index -= columnCount;
++ x -= xRange;
++ }
++ row[index] = QVector3D(x, y, z);
++ }
++ }
++ }
++ //! [0]
++ }
++
++ void DataSource::update(QSurface3DSeries *series)
++ {
++ if (series && !m_data.isEmpty()) {
++ //! [1]
++ // Each iteration uses data from a different cached array
++ if (++m_index >= m_data.size())
++ m_index = 0;
++
++ const QSurfaceDataArray &array = m_data.at(m_index);
++ int newRowCount = array.size();
++ int newColumnCount = array.at(0)->size();
++
++ // If the first time or the dimensions of the cache array have changed,
++ // reconstruct the reset array
++ if (!m_resetArray || series->dataProxy()->rowCount() != newRowCount
++ || series->dataProxy()->columnCount() != newColumnCount) {
++ m_resetArray = new QSurfaceDataArray();
++ m_resetArray->reserve(newRowCount);
++ for (int i = 0; i < newRowCount; ++i)
++ m_resetArray->append(new QSurfaceDataRow(newColumnCount));
++ }
++
++ // Copy items from our cache to the reset array
++ for (int i = 0; i < newRowCount; ++i) {
++ const QSurfaceDataRow &sourceRow = *(array.at(i));
++ QSurfaceDataRow &row = *(*m_resetArray)[i];
++ std::copy(sourceRow.cbegin(), sourceRow.cend(), row.begin());
++ }
++
++ // Notify the proxy that data has changed
++ series->dataProxy()->resetArray(m_resetArray);
++ //! [1]
++ }
++ }
++
++ void DataSource::clearData()
++ {
++ for (auto &array : std::as_const(m_data))
++ qDeleteAll(array);
++ m_data.clear();
++ }