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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ #include "scattergraph.h"
++ #include "scatterdatamodifier.h"
++
++ #include <QtWidgets/qboxlayout.h>
++ #include <QtWidgets/qcheckbox.h>
++ #include <QtWidgets/qcombobox.h>
++ #include <QtWidgets/qlabel.h>
++ #include <QtWidgets/qcommandlinkbutton.h>
++
++ using namespace Qt::StringLiterals;
++
++ ScatterGraph::ScatterGraph()
++ {
++ m_scatterGraph = new Q3DScatter();
++ }
++
++ ScatterGraph::~ScatterGraph() = default;
++
++ bool ScatterGraph::initialize(const QSize &minimumGraphSize, const QSize &maximumGraphSize)
++ {
++ if (!m_scatterGraph->hasContext())
++ return false;
++
++ m_scatterWidget = new QWidget;
++ auto *hLayout = new QHBoxLayout(m_scatterWidget);
++ m_container = QWidget::createWindowContainer(m_scatterGraph, m_scatterWidget);
++ m_container->setMinimumSize(minimumGraphSize);
++ m_container->setMaximumSize(maximumGraphSize);
++ m_container->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
++ m_container->setFocusPolicy(Qt::StrongFocus);
++ hLayout->addWidget(m_container, 1);
++
++ auto *vLayout = new QVBoxLayout();
++ hLayout->addLayout(vLayout);
++
++ auto *cameraButton = new QCommandLinkButton(m_scatterWidget);
++ cameraButton->setText(u"Change camera preset"_s);
++ cameraButton->setDescription(u"Switch between a number of preset camera positions"_s);
++ cameraButton->setIconSize(QSize(0, 0));
++
++ auto *itemCountButton = new QCommandLinkButton(m_scatterWidget);
++ itemCountButton->setText(u"Toggle item count"_s);
++ itemCountButton->setDescription(u"Switch between 900 and 10000 data points"_s);
++ itemCountButton->setIconSize(QSize(0, 0));
++
++ auto *rangeButton = new QCommandLinkButton(m_scatterWidget);
++ rangeButton->setText(u"Toggle axis ranges"_s);
++ rangeButton->setDescription(u"Switch between automatic axis ranges and preset ranges"_s);
++ rangeButton->setIconSize(QSize(0, 0));
++
++ auto *backgroundCheckBox = new QCheckBox(m_scatterWidget);
++ backgroundCheckBox->setText(u"Show background"_s);
++ backgroundCheckBox->setChecked(true);
++
++ auto *gridCheckBox = new QCheckBox(m_scatterWidget);
++ gridCheckBox->setText(u"Show grid"_s);
++ gridCheckBox->setChecked(true);
++
++ auto *smoothCheckBox = new QCheckBox(m_scatterWidget);
++ smoothCheckBox->setText(u"Smooth dots"_s);
++ smoothCheckBox->setChecked(true);
++
++ auto *itemStyleList = new QComboBox(m_scatterWidget);
++ itemStyleList->addItem(u"Sphere"_s, QAbstract3DSeries::MeshSphere);
++ itemStyleList->addItem(u"Cube"_s, QAbstract3DSeries::MeshCube);
++ itemStyleList->addItem(u"Minimal"_s, QAbstract3DSeries::MeshMinimal);
++ itemStyleList->addItem(u"Point"_s, QAbstract3DSeries::MeshPoint);
++ itemStyleList->setCurrentIndex(0);
++
++ auto *themeList = new QComboBox(m_scatterWidget);
++ themeList->addItem(u"Qt"_s);
++ themeList->addItem(u"Primary Colors"_s);
++ themeList->addItem(u"Digia"_s);
++ themeList->addItem(u"Stone Moss"_s);
++ themeList->addItem(u"Army Blue"_s);
++ themeList->addItem(u"Retro"_s);
++ themeList->addItem(u"Ebony"_s);
++ themeList->addItem(u"Isabelle"_s);
++ themeList->setCurrentIndex(3);
++
++ auto *shadowQuality = new QComboBox(m_scatterWidget);
++ shadowQuality->addItem(u"None"_s);
++ shadowQuality->addItem(u"Low"_s);
++ shadowQuality->addItem(u"Medium"_s);
++ shadowQuality->addItem(u"High"_s);
++ shadowQuality->addItem(u"Low Soft"_s);
++ shadowQuality->addItem(u"Medium Soft"_s);
++ shadowQuality->addItem(u"High Soft"_s);
++ shadowQuality->setCurrentIndex(6);
++
++ vLayout->addWidget(cameraButton);
++ vLayout->addWidget(itemCountButton);
++ vLayout->addWidget(rangeButton);
++ vLayout->addWidget(backgroundCheckBox);
++ vLayout->addWidget(gridCheckBox);
++ vLayout->addWidget(smoothCheckBox);
++ vLayout->addWidget(new QLabel(u"Change dot style"_s));
++ vLayout->addWidget(itemStyleList);
++ vLayout->addWidget(new QLabel(u"Change theme"_s));
++ vLayout->addWidget(themeList);
++ vLayout->addWidget(new QLabel(u"Adjust shadow quality"_s));
++ vLayout->addWidget(shadowQuality, 1, Qt::AlignTop);
++
++ auto *modifier = new ScatterDataModifier(m_scatterGraph, this);
++
++ QObject::connect(cameraButton, &QCommandLinkButton::clicked, modifier,
++ &ScatterDataModifier::changePresetCamera);
++ QObject::connect(itemCountButton, &QCommandLinkButton::clicked, modifier,
++ &ScatterDataModifier::toggleItemCount);
++ QObject::connect(rangeButton, &QCommandLinkButton::clicked, modifier,
++ &ScatterDataModifier::toggleRanges);
++
++ QObject::connect(backgroundCheckBox, &QCheckBox::stateChanged, modifier,
++ &ScatterDataModifier::setBackgroundEnabled);
++ QObject::connect(gridCheckBox, &QCheckBox::stateChanged, modifier,
++ &ScatterDataModifier::setGridEnabled);
++ QObject::connect(smoothCheckBox, &QCheckBox::stateChanged, modifier,
++ &ScatterDataModifier::setSmoothDots);
++
++ QObject::connect(modifier, &ScatterDataModifier::backgroundEnabledChanged,
++ backgroundCheckBox, &QCheckBox::setChecked);
++ QObject::connect(modifier, &ScatterDataModifier::gridEnabledChanged,
++ gridCheckBox, &QCheckBox::setChecked);
++ QObject::connect(itemStyleList, &QComboBox::currentIndexChanged, modifier,
++ &ScatterDataModifier::changeStyle);
++
++ QObject::connect(themeList, &QComboBox::currentIndexChanged, modifier,
++ &ScatterDataModifier::changeTheme);
++
++ QObject::connect(shadowQuality, &QComboBox::currentIndexChanged, modifier,
++ &ScatterDataModifier::changeShadowQuality);
++
++ QObject::connect(modifier, &ScatterDataModifier::shadowQualityChanged, shadowQuality,
++ &QComboBox::setCurrentIndex);
++ QObject::connect(m_scatterGraph, &Q3DScatter::shadowQualityChanged, modifier,
++ &ScatterDataModifier::shadowQualityUpdatedByVisual);
++
++ return true;
++ }