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++ // Copyright (C) 2017 Ford Motor Company
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ #ifndef _CLIENT_H
++ #define _CLIENT_H
++
++ #include <QObject>
++ #include <QSharedPointer>
++
++ #include "rep_simpleswitch_replica.h"
++
++ class Client : public QObject
++ {
++ Q_OBJECT
++ public:
++ Client(QSharedPointer<SimpleSwitchReplica> ptr);
++ ~Client() override;
++ void initConnections();// function connect signals and slots of source and client
++
++ Q_SIGNALS:
++ void echoSwitchState(bool switchState);// this signal is connected with server_slot(..) on the source object and echoes back switch state received from source
++
++ public Q_SLOTS:
++ void recSwitchState_slot(bool); // slot to receive source state
++ private:
++ bool clientSwitchState; // holds received server switch state
++ QSharedPointer<SimpleSwitchReplica> reptr;// holds reference to replica
++
++ };
++
++ #endif