Revision control

++ // Copyright (C) 2017 Ford Motor Company
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ #include "client.h"
++
++ // constructor
++ Client::Client(QSharedPointer<SimpleSwitchReplica> ptr) :
++ QObject(nullptr), clientSwitchState(false), reptr(ptr)
++ {
++ //connect signal for replica initialized with initialization slot
++ initConnections();
++ // We can connect to SimpleSwitchReplica signals/slots
++ //directly because our Replica was generated by repc
++ }
++
++ //destructor
++ Client::~Client()
++ {
++
++ }
++
++
++ void Client::initConnections(void)
++ {
++ // initialize connections between signals and slots
++
++ // connect source replica signal currStateChanged() with client's recSwitchState() slot to receive source's current state
++ QObject::connect(reptr.data(), &SimpleSwitchReplica::currStateChanged, this, &Client::recSwitchState_slot);
++ // connect client's echoSwitchState(..) signal with replica's server_slot(..) to echo back received state
++ QObject::connect(this, &Client::echoSwitchState, reptr.data(), &SimpleSwitchReplica::server_slot);
++ }
++
++ void Client::recSwitchState_slot(bool value)
++ {
++ qDebug() << "Received source state "<< value << reptr.data()->currState();
++ clientSwitchState = reptr.data()->currState();
++ Q_EMIT echoSwitchState(clientSwitchState); // Emit signal to echo received state back to server
++ }