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++ // Copyright (C) 2022 The Qt Company Ltd.
++ // Copyright (C) 2016 Intel Corporation.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #include "qtimer.h"
++ #include "qtimer_p.h"
++ #include "qsingleshottimer_p.h"
++
++ #include "qabstracteventdispatcher.h"
++ #include "qcoreapplication.h"
++ #include "qcoreapplication_p.h"
++ #include "qdeadlinetimer.h"
++ #include "qmetaobject_p.h"
++ #include "qobject_p.h"
++ #include "qproperty_p.h"
++ #include "qthread.h"
++
++ #include <q26numeric.h> // for q26::staturate_cast
++
++ using namespace std::chrono_literals;
++
++ QT_BEGIN_NAMESPACE
++
++ QTimerPrivate::~QTimerPrivate()
++ = default;
++
++ /*!
++ \class QTimer
++ \inmodule QtCore
++ \brief The QTimer class provides repetitive and single-shot timers.
++
++ \ingroup events
++
++
++ The QTimer class provides a high-level programming interface for
++ timers. To use it, create a QTimer, connect its timeout() signal
++ to the appropriate slots, and call start(). From then on, it will
++ emit the timeout() signal at constant intervals.
++
++ Example for a one second (1000 millisecond) timer (from the
++ \l{widgets/analogclock}{Analog Clock} example):
++
++ \snippet ../widgets/widgets/analogclock/analogclock.cpp 4
++ \snippet ../widgets/widgets/analogclock/analogclock.cpp 5
++ \snippet ../widgets/widgets/analogclock/analogclock.cpp 6
++
++ From then on, the \c update() slot is called every second.
++
++ You can set a timer to time out only once by calling
++ setSingleShot(true). You can also use the static
++ QTimer::singleShot() function to call a slot after a specified
++ interval:
++
++ \snippet timers/timers.cpp 3
++
++ In multithreaded applications, you can use QTimer in any thread
++ that has an event loop. To start an event loop from a non-GUI
++ thread, use QThread::exec(). Qt uses the timer's
++ \l{QObject::thread()}{thread affinity} to determine which thread
++ will emit the \l{QTimer::}{timeout()} signal. Because of this, you
++ must start and stop the timer in its thread; it is not possible to
++ start a timer from another thread.
++
++ As a special case, a QTimer with a timeout of 0 will time out as soon as
++ possible, though the ordering between zero timers and other sources of
++ events is unspecified. Zero timers can be used to do some work while still
++ providing a snappy user interface:
++
++ \snippet timers/timers.cpp 4
++ \snippet timers/timers.cpp 5
++ \snippet timers/timers.cpp 6
++
++ From then on, \c processOneThing() will be called repeatedly. It
++ should be written in such a way that it always returns quickly
++ (typically after processing one data item) so that Qt can deliver
++ events to the user interface and stop the timer as soon as it has done all
++ its work. This is the traditional way of implementing heavy work
++ in GUI applications, but as multithreading is nowadays becoming available on
++ more and more platforms, we expect that zero-millisecond
++ QTimer objects will gradually be replaced by \l{QThread}s.
++
++ \section1 Accuracy and Timer Resolution
++
++ The accuracy of timers depends on the underlying operating system
++ and hardware. Most platforms support a resolution of 1 millisecond,
++ though the accuracy of the timer will not equal this resolution
++ in many real-world situations.
++
++ The accuracy also depends on the \l{Qt::TimerType}{timer type}. For
++ Qt::PreciseTimer, QTimer will try to keep the accuracy at 1 millisecond.
++ Precise timers will also never time out earlier than expected.
++
++ For Qt::CoarseTimer and Qt::VeryCoarseTimer types, QTimer may wake up
++ earlier than expected, within the margins for those types: 5% of the
++ interval for Qt::CoarseTimer and 500 ms for Qt::VeryCoarseTimer.
++
++ All timer types may time out later than expected if the system is busy or
++ unable to provide the requested accuracy. In such a case of timeout
++ overrun, Qt will emit timeout() only once, even if multiple timeouts have
++ expired, and then will resume the original interval.
++
++ \section1 Alternatives to QTimer
++
++ Qt 6.8 introduced QChronoTimer. The main difference between the two
++ classes, is that QChronoTimer supports a larger interval range and a
++ higher precision (\c std::chrono::nanoseconds). For QTimer the maximum
++ supported interval is ±24 days, whereas for QChronoTimer it is ±292
++ years (less chances of interger overflow with intervals longer than
++ \c std::numeric_limits<int>::max()). If you only need millisecond
++ resolution and ±24 days range, you can continue to use QTimer.
++
++ \include timers-common.qdocinc q-chrono-timer-alternatives
++
++ Some operating systems limit the number of timers that may be
++ used; Qt tries to work around these limitations.
++
++ \sa QBasicTimer, QTimerEvent, QObject::timerEvent(), Timers,
++ {Analog Clock}
++ */
++
++ /*!
++ Constructs a timer with the given \a parent.
++ */
++
++ QTimer::QTimer(QObject *parent)
++ : QObject(*new QTimerPrivate(this), parent)
++ {
++ Q_ASSERT(d_func()->isQTimer);
++ }
++
++
++ /*!
++ Destroys the timer.
++ */
++
++ QTimer::~QTimer()
++ {
++ if (d_func()->isActive()) // stop running timer
++ stop();
++ }
++
++
++ /*!
++ \fn void QTimer::timeout()
++
++ This signal is emitted when the timer times out.
++
++ \sa interval, start(), stop()
++ */
++
++ /*!
++ \property QTimer::active
++ \since 4.3
++
++ This boolean property is \c true if the timer is running; otherwise
++ false.
++ */
++
++ /*!
++ \fn bool QTimer::isActive() const
++
++ Returns \c true if the timer is running; otherwise returns \c false.
++ */
++ bool QTimer::isActive() const
++ {
++ return d_func()->isActiveData.value();
++ }
++
++ QBindable<bool> QTimer::bindableActive()
++ {
++ return QBindable<bool>(&d_func()->isActiveData);
++ }
++
++ /*!
++ \fn int QTimer::timerId() const
++
++ Returns the ID of the timer if the timer is running; otherwise returns
++ -1.
++ */
++ int QTimer::timerId() const
++ {
++ auto v = qToUnderlying(id());
++ return v == 0 ? -1 : v;
++ }
++
++ /*!
++ \since 6.8
++ Returns a Qt::TimerId representing the timer ID if the timer is running;
++ otherwise returns \c Qt::TimerId::Invalid.
++
++ \sa Qt::TimerId
++ */
++ Qt::TimerId QTimer::id() const
++ {
++ return d_func()->id;
++ }
++
++ /*! \overload start()
++
++ Starts or restarts the timer with the timeout specified in \l interval.
++
++ //! [stop-restart-timer]
++ If the timer is already running, it will be
++ \l{QTimer::stop()}{stopped} and restarted. This will also change its id().
++ //! [stop-restart-timer]
++
++ //! [singleshot-activation]
++ If \l singleShot is true, the timer will be activated only once.
++ //! [singleshot-activation]
++
++ //! [eventloop-busy]
++ \note Keeping the event loop busy with a zero-timer is bound to
++ cause trouble and highly erratic behavior of the UI.
++ //! [eventloop-busy]
++ */
++ void QTimer::start()
++ {
++ Q_D(QTimer);
++ if (d->isActive()) // stop running timer
++ stop();
++
++ Qt::TimerId newId{ QObject::startTimer(d->inter * 1ms, d->type) }; // overflow impossible
++ if (newId > Qt::TimerId::Invalid) {
++ d->id = newId;
++ d->isActiveData.notify();
++ }
++ }
++
++ /*!
++ Starts or restarts the timer with a timeout interval of \a msec
++ milliseconds.
++
++ This is equivalent to:
++
++ \code
++ timer.setInterval(msec);
++ timer.start();
++ \endcode
++
++ \include qtimer.cpp stop-restart-timer
++
++ \include qtimer.cpp singleshot-activation
++
++ \include timers-common.qdocinc negative-intervals-not-allowed
++
++ \include qtimer.cpp eventloop-busy
++ */
++ void QTimer::start(int msec)
++ {
++ start(msec * 1ms);
++ }
++
++ static int
++ checkInterval(const char *caller, std::chrono::milliseconds interval)
++ {
++ if (interval < 0ms) {
++ qWarning("%s: negative intervals aren't allowed; the interval will be set to 1ms.", caller);
++ return 1;
++ }
++
++ const auto msec = interval.count();
++ int ret = q26::saturating_cast<int>(msec);
++ if (ret != msec) {
++ qWarning("%s: interval exceeds maximum allowed interval, it will be clamped to "
++ "INT_MAX ms (about 24 days).", caller);
++ }
++ return ret;
++ }
++
++ /*!
++ \since 5.8
++ \overload
++
++ Starts or restarts the timer with a timeout of duration \a interval milliseconds.
++
++ This is equivalent to:
++
++ \code
++ timer.setInterval(interval);
++ timer.start();
++ \endcode
++
++ \include qtimer.cpp stop-restart-timer
++
++ \include qtimer.cpp singleshot-activation
++
++ \include timers-common.qdocinc negative-intervals-not-allowed
++
++ \include qtimer.cpp eventloop-busy
++ */
++ void QTimer::start(std::chrono::milliseconds interval)
++ {
++ Q_D(QTimer);
++
++ const int msec = checkInterval("QTimer::start", interval);
++ const bool intervalChanged = msec != d->inter;
++ d->inter.setValue(msec);
++ start();
++ if (intervalChanged)
++ d->inter.notify();
++ }
++
++
++
++ /*!
++ Stops the timer.
++
++ \sa start()
++ */
++
++ void QTimer::stop()
++ {
++ Q_D(QTimer);
++ if (d->isActive()) {
++ QObject::killTimer(d->id);
++ d->id = Qt::TimerId::Invalid;
++ d->isActiveData.notify();
++ }
++ }
++
++
++ /*!
++ \reimp
++ */
++ void QTimer::timerEvent(QTimerEvent *e)
++ {
++ Q_D(QTimer);
++ if (e->id() == d->id) {
++ if (d->single)
++ stop();
++ emit timeout(QPrivateSignal());
++ }
++ }
++
++ QAbstractEventDispatcher::Duration // statically asserts that Duration is nanoseconds
++ QTimer::from_msecs(std::chrono::milliseconds ms)
++ {
++ using Duration = QAbstractEventDispatcher::Duration;
++
++ using namespace std::chrono;
++ using ratio = std::ratio_divide<std::milli, Duration::period>;
++ static_assert(ratio::den == 1);
++
++ Duration::rep r;
++ if (qMulOverflow<ratio::num>(ms.count(), &r)) {
++ qWarning("QTimer::singleShot(std::chrono::milliseconds, ...): "
++ "interval argument overflowed when converted to nanoseconds.");
++ return Duration::max();
++ }
++ return Duration{r};
++ }
++
++ /*!
++ \internal
++
++ Implementation of the template version of singleShot
++
++ \a msec is the timer interval
++ \a timerType is the timer type
++ \a receiver is the receiver object, can be null. In such a case, it will be the same
++ as the final sender class.
++ \a slotObj the slot object
++ */
++ void QTimer::singleShotImpl(std::chrono::nanoseconds ns, Qt::TimerType timerType,
++ const QObject *receiver,
++ QtPrivate::QSlotObjectBase *slotObj)
++ {
++ Q_ASSERT_X(slotObj, "QTimer::singleShot", "Internal error, caller must not pass null slotObj");
++ if (ns == 0ns) {
++ bool deleteReceiver = false;
++ // Optimize: set a receiver context when none is given, such that we can use
++ // QMetaObject::invokeMethod which is more efficient than going through a timer.
++ // We need a QObject living in the current thread. But the QThread itself lives
++ // in a different thread - with the exception of the main QThread which lives in
++ // itself. And QThread::currentThread() is among the few QObjects we know that will
++ // most certainly be there. Note that one can actually call singleShot before the
++ // QApplication is created!
++ if (!receiver && QThread::isMainThread()) {
++ // reuse main thread as context object
++ receiver = QThread::currentThread();
++ } else if (!receiver) {
++ // Create a receiver context object on-demand. According to the benchmarks,
++ // this is still more efficient than going through a timer.
++ receiver = new QObject;
++ deleteReceiver = true;
++ }
++
++ auto h = QtPrivate::invokeMethodHelper({});
++ QMetaObject::invokeMethodImpl(const_cast<QObject *>(receiver), slotObj,
++ Qt::QueuedConnection, h.parameterCount(), h.parameters.data(), h.typeNames.data(),
++ h.metaTypes.data());
++
++ if (deleteReceiver)
++ const_cast<QObject *>(receiver)->deleteLater();
++ return;
++ }
++
++ (void) new QSingleShotTimer(ns, timerType, receiver, slotObj);
++ }
++
++ /*!
++ \fn void QTimer::singleShot(int msec, const QObject *receiver, const char *member)
++ \reentrant
++ \deprecated [6.8] Use the chrono overloads.
++ This static function calls a slot after a given time interval.
++
++ It is very convenient to use this function because you do not need
++ to bother with a \l{QObject::timerEvent()}{timerEvent} or
++ create a local QTimer object.
++
++ Example:
++ \snippet code/src_corelib_kernel_qtimer.cpp 0
++
++ This sample program automatically terminates after 10 minutes
++ (600,000 milliseconds).
++
++ The \a receiver is the receiving object and the \a member is the
++ slot. The time interval is \a msec milliseconds.
++
++ \include timers-common.qdocinc negative-intervals-not-allowed
++
++ \sa start()
++ */
++
++ /*!
++ \fn void QTimer::singleShot(int msec, Qt::TimerType timerType, const QObject *receiver, const char *member)
++ \overload
++ \reentrant
++ \deprecated [6.8] Use the chrono overloads.
++ This static function calls a slot after a given time interval.
++
++ It is very convenient to use this function because you do not need
++ to bother with a \l{QObject::timerEvent()}{timerEvent} or
++ create a local QTimer object.
++
++ The \a receiver is the receiving object and the \a member is the slot. The
++ time interval is \a msec milliseconds. The \a timerType affects the
++ accuracy of the timer.
++
++ \include timers-common.qdocinc negative-intervals-not-allowed
++
++ \sa start()
++ */
++
++ void QTimer::singleShot(std::chrono::nanoseconds ns, Qt::TimerType timerType,
++ const QObject *receiver, const char *member)
++ {
++ if (ns < 0ns) {
++ qWarning("QTimer::singleShot: negative intervals aren't allowed; the "
++ "interval will be set to 1ms.");
++ ns = 1ms;
++ }
++ if (receiver && member) {
++ if (ns == 0ns) {
++ // special code shortpath for 0-timers
++ const char* bracketPosition = strchr(member, '(');
++ if (!bracketPosition || !(member[0] >= '0' && member[0] <= '2')) {
++ qWarning("QTimer::singleShot: Invalid slot specification");
++ return;
++ }
++ const auto methodName = QByteArrayView(member + 1, // extract method name
++ bracketPosition - 1 - member).trimmed();
++ QMetaObject::invokeMethod(const_cast<QObject *>(receiver), methodName.toByteArray().constData(),
++ Qt::QueuedConnection);
++ return;
++ }
++ (void) new QSingleShotTimer(ns, timerType, receiver, member);
++ }
++ }
++
++ /*! \fn template<typename Duration, typename Functor> void QTimer::singleShot(Duration interval, const QObject *context, Functor &&functor)
++ \fn template<typename Duration, typename Functor> void QTimer::singleShot(Duration interval, Qt::TimerType timerType, const QObject *context, Functor &&functor)
++ \fn template<typename Duration, typename Functor> void QTimer::singleShot(Duration interval, Functor &&functor)
++ \fn template<typename Duration, typename Functor> void QTimer::singleShot(Duration interval, Qt::TimerType timerType, Functor &&functor)
++ \since 5.4
++
++ \reentrant
++ This static function calls \a functor after \a interval.
++
++ It is very convenient to use this function because you do not need
++ to bother with a \l{QObject::timerEvent()}{timerEvent} or
++ create a local QTimer object.
++
++ If \a context is specified, then the \a functor will be called only if the
++ \a context object has not been destroyed before the interval occurs. The functor
++ will then be run the thread of \a context. The context's thread must have a
++ running Qt event loop.
++
++ If \a functor is a member
++ function of \a context, then the function will be called on the object.
++
++ The \a interval parameter can be an \c int (interpreted as a millisecond
++ count) or a \c std::chrono type that implicitly converts to nanoseconds.
++
++ \include timers-common.qdocinc negative-intervals-not-allowed
++
++ \note In Qt versions prior to 6.8, the chrono overloads took chrono::milliseconds,
++ not chrono::nanoseconds. The compiler will automatically convert for you,
++ but the conversion may overflow for extremely large milliseconds counts.
++
++ \sa start()
++ */
++
++ /*!
++ \fn void QTimer::singleShot(std::chrono::nanoseconds nsec, const QObject *receiver, const char *member)
++ \since 5.8
++ \overload
++ \reentrant
++
++ This static function calls a slot after a given time interval.
++
++ It is very convenient to use this function because you do not need
++ to bother with a \l{QObject::timerEvent()}{timerEvent} or
++ create a local QTimer object.
++
++ The \a receiver is the receiving object and the \a member is the slot. The
++ time interval is given in the duration object \a nsec.
++
++ \include timers-common.qdocinc negative-intervals-not-allowed
++
++ //! [qtimer-ns-overflow]
++ \note In Qt versions prior to 6.8, this function took chrono::milliseconds,
++ not chrono::nanoseconds. The compiler will automatically convert for you,
++ but the conversion may overflow for extremely large milliseconds counts.
++ //! [qtimer-ns-overflow]
++
++ \sa start()
++ */
++
++ /*!
++ \fn void QTimer::singleShot(std::chrono::nanoseconds nsec, Qt::TimerType timerType, const QObject *receiver, const char *member)
++ \since 5.8
++ \overload
++ \reentrant
++
++ This static function calls a slot after a given time interval.
++
++ It is very convenient to use this function because you do not need
++ to bother with a \l{QObject::timerEvent()}{timerEvent} or
++ create a local QTimer object.
++
++ The \a receiver is the receiving object and the \a member is the slot. The
++ time interval is given in the duration object \a nsec. The \a timerType affects the
++ accuracy of the timer.
++
++
++ \include timers-common.qdocinc negative-intervals-not-allowed
++
++ \include qtimer.cpp qtimer-ns-overflow
++
++ \sa start()
++ */
++
++ /*!
++ \fn template <typename Functor> QMetaObject::Connection QTimer::callOnTimeout(Functor &&slot)
++ \since 5.12
++
++ Creates a connection from the timer's timeout() signal to \a slot.
++ Returns a handle to the connection.
++
++ This method is provided for convenience. It's equivalent to calling:
++ \code
++ QObject::connect(timer, &QTimer::timeout, timer, slot, Qt::DirectConnection);
++ \endcode
++
++ \note This overload is not available when \c {QT_NO_CONTEXTLESS_CONNECT} is
++ defined, instead use the callOnTimeout() overload that takes a context object.
++
++ \sa QObject::connect(), timeout()
++ */
++
++ /*!
++ \fn template <typename Functor> QMetaObject::Connection QTimer::callOnTimeout(const QObject *context, Functor &&slot, Qt::ConnectionType connectionType = Qt::AutoConnection)
++ \since 5.12
++ \overload callOnTimeout()
++
++ Creates a connection from the timeout() signal to \a slot to be placed in a specific
++ event loop of \a context, and returns a handle to the connection.
++
++ This method is provided for convenience. It's equivalent to calling:
++ \code
++ QObject::connect(timer, &QTimer::timeout, context, slot, connectionType);
++ \endcode
++
++ \sa QObject::connect(), timeout()
++ */
++
++ /*!
++ \fn std::chrono::milliseconds QTimer::intervalAsDuration() const
++ \since 5.8
++
++ Returns the interval of this timer as a \c std::chrono::milliseconds object.
++
++ \sa interval
++ */
++
++ /*!
++ \fn std::chrono::milliseconds QTimer::remainingTimeAsDuration() const
++ \since 5.8
++
++ Returns the time remaining in this timer object as a \c
++ std::chrono::milliseconds object. If this timer is due or overdue, the
++ returned value is \c std::chrono::milliseconds::zero(). If the remaining
++ time could not be found or the timer is not running, this function returns a
++ negative duration.
++
++ \sa remainingTime()
++ */
++
++ /*!
++ \property QTimer::singleShot
++ \brief whether the timer is a single-shot timer
++
++ A single-shot timer fires only once, non-single-shot timers fire
++ every \l interval milliseconds.
++
++ The default value for this property is \c false.
++
++ \sa interval, singleShot()
++ */
++ void QTimer::setSingleShot(bool singleShot)
++ {
++ d_func()->single = singleShot;
++ }
++
++ bool QTimer::isSingleShot() const
++ {
++ return d_func()->single;
++ }
++
++ QBindable<bool> QTimer::bindableSingleShot()
++ {
++ return QBindable<bool>(&d_func()->single);
++ }
++
++ /*!
++ \property QTimer::interval
++ \brief the timeout interval in milliseconds
++
++ The default value for this property is 0. A QTimer with a timeout
++ interval of 0 will time out as soon as possible, though the ordering
++ between zero timers and other sources of events is unspecified.
++
++ \include qtimer.cpp eventloop-busy
++
++ Setting the interval of a running timer will change the interval,
++ stop() and then start() the timer, and acquire a new id().
++ If the timer is not running, only the interval is changed.
++
++ \include timers-common.qdocinc negative-intervals-not-allowed
++
++ \sa singleShot
++ */
++ void QTimer::setInterval(int msec)
++ {
++ setInterval(std::chrono::milliseconds{msec});
++ }
++
++ void QTimer::setInterval(std::chrono::milliseconds interval)
++ {
++ Q_D(QTimer);
++
++ const int msec = checkInterval("QTimer::setInterval", interval);
++ d->inter.removeBindingUnlessInWrapper();
++ const bool intervalChanged = msec != d->inter.valueBypassingBindings();
++ d->inter.setValueBypassingBindings(msec);
++ if (d->isActive()) { // create new timer
++ QObject::killTimer(d->id); // restart timer
++ Qt::TimerId newId{ QObject::startTimer(msec * 1ms, d->type) }; // overflow impossible
++ if (newId > Qt::TimerId::Invalid) {
++ // Restarted successfully. No need to update the active state.
++ d->id = newId;
++ } else {
++ // Failed to start the timer.
++ // Need to notify about active state change.
++ d->id = Qt::TimerId::Invalid;
++ d->isActiveData.notify();
++ }
++ }
++ if (intervalChanged)
++ d->inter.notify();
++ }
++
++ int QTimer::interval() const
++ {
++ return d_func()->inter;
++ }
++
++ QBindable<int> QTimer::bindableInterval()
++ {
++ return QBindable<int>(&d_func()->inter);
++ }
++
++ /*!
++ \property QTimer::remainingTime
++ \since 5.0
++ \brief the remaining time in milliseconds
++
++ Returns the timer's remaining value in milliseconds left until the timeout.
++ If the timer is inactive, the returned value will be -1. If the timer is
++ overdue, the returned value will be 0.
++
++ \sa interval
++ */
++ int QTimer::remainingTime() const
++ {
++ Q_D(const QTimer);
++ if (d->isActive()) {
++ using namespace std::chrono;
++ auto remaining = QAbstractEventDispatcher::instance()->remainingTime(d->id);
++ const auto msec = ceil<milliseconds>(remaining).count();
++ const int ret = q26::saturating_cast<int>(msec);
++ Q_ASSERT(ret == msec); // cannot overflow because the interval is clamped before it's set
++ return ret;
++ }
++
++ return -1;
++ }
++
++ /*!
++ \property QTimer::timerType
++ \brief controls the accuracy of the timer
++
++ The default value for this property is \c Qt::CoarseTimer.
++
++ \sa Qt::TimerType
++ */
++ void QTimer::setTimerType(Qt::TimerType atype)
++ {
++ d_func()->type = atype;
++ }
++
++ Qt::TimerType QTimer::timerType() const
++ {
++ return d_func()->type;
++ }
++
++ QBindable<Qt::TimerType> QTimer::bindableTimerType()
++ {
++ return QBindable<Qt::TimerType>(&d_func()->type);
++ }
++
++ QT_END_NAMESPACE
++
++ #include "moc_qtimer.cpp"