Revision control

++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #ifndef QTCONCURRENT_THREADENGINE_H
++ #define QTCONCURRENT_THREADENGINE_H
++
++ #include <QtConcurrent/qtconcurrent_global.h>
++
++ #if !defined(QT_NO_CONCURRENT) ||defined(Q_QDOC)
++
++ #include <QtCore/qthreadpool.h>
++ #include <QtCore/qfuture.h>
++ #include <QtCore/qexception.h>
++ #include <QtCore/qwaitcondition.h>
++ #include <QtCore/qatomic.h>
++ #include <QtCore/qsemaphore.h>
++
++ QT_BEGIN_NAMESPACE
++
++
++ namespace QtConcurrent {
++
++ // The ThreadEngineBarrier counts worker threads, and allows one
++ // thread to wait for all others to finish. Tested for its use in
++ // QtConcurrent, requires more testing for use as a general class.
++ class ThreadEngineBarrier
++ {
++ private:
++ // The thread count is maintained as an integer in the count atomic
++ // variable. The count can be either positive or negative - a negative
++ // count signals that a thread is waiting on the barrier.
++
++ QAtomicInt count;
++ QSemaphore semaphore;
++ public:
++ ThreadEngineBarrier();
++ void acquire();
++ int release();
++ void wait();
++ int currentCount();
++ bool releaseUnlessLast();
++ };
++
++ enum ThreadFunctionResult { ThrottleThread, ThreadFinished };
++
++ // The ThreadEngine controls the threads used in the computation.
++ // Can be run in three modes: single threaded, multi-threaded blocking
++ // and multi-threaded asynchronous.
++ // The code for the single threaded mode is
++ class Q_CONCURRENT_EXPORT ThreadEngineBase: public QRunnable
++ {
++ public:
++ // Public API:
++ ThreadEngineBase(QThreadPool *pool);
++ virtual ~ThreadEngineBase();
++ void startSingleThreaded();
++ void startThread();
++ bool isCanceled();
++ void waitForResume();
++ bool isProgressReportingEnabled();
++ void setProgressValue(int progress);
++ void setProgressRange(int minimum, int maximum);
++ void acquireBarrierSemaphore();
++ void reportIfSuspensionDone() const;
++
++ protected: // The user overrides these:
++ virtual void start() {}
++ virtual void finish() {}
++ virtual ThreadFunctionResult threadFunction() { return ThreadFinished; }
++ virtual bool shouldStartThread() { return !shouldThrottleThread(); }
++ virtual bool shouldThrottleThread()
++ {
++ return futureInterface ? (futureInterface->isSuspending() || futureInterface->isSuspended())
++ : false;
++ }
++
++ private:
++ bool startThreadInternal();
++ void startThreads();
++ void threadExit();
++ bool threadThrottleExit();
++ void run() override;
++ virtual void asynchronousFinish() = 0;
++ #ifndef QT_NO_EXCEPTIONS
++ void handleException(const QException &exception);
++ #endif
++ protected:
++ QFutureInterfaceBase *futureInterface;
++ QThreadPool *threadPool;
++ ThreadEngineBarrier barrier;
++ QtPrivate::ExceptionStore exceptionStore;
++ QBasicMutex mutex;
++ };
++
++
++ template <typename T>
++ class ThreadEngine : public ThreadEngineBase
++ {
++ public:
++ typedef T ResultType;
++
++ ThreadEngine(QThreadPool *pool) : ThreadEngineBase(pool) {}
++
++ virtual T *result() { return nullptr; }
++
++ QFutureInterface<T> *futureInterfaceTyped()
++ {
++ return static_cast<QFutureInterface<T> *>(futureInterface);
++ }
++
++ // Runs the user algorithm using a single thread.
++ T *startSingleThreaded()
++ {
++ ThreadEngineBase::startSingleThreaded();
++ return result();
++ }
++
++ // Runs the user algorithm using multiple threads.
++ // Does not block, returns a future.
++ QFuture<T> startAsynchronously()
++ {
++ futureInterface = new QFutureInterface<T>();
++ futureInterface->setThreadPool(threadPool);
++
++ // reportStart() must be called before starting threads, otherwise the
++ // user algorithm might finish while reportStart() is running, which
++ // is very bad.
++ futureInterface->reportStarted();
++ QFuture<T> future = QFuture<T>(futureInterfaceTyped());
++ start();
++
++ acquireBarrierSemaphore();
++ threadPool->start(this);
++ return future;
++ }
++
++ void asynchronousFinish() override
++ {
++ finish();
++ futureInterfaceTyped()->reportFinished(result());
++ delete futureInterfaceTyped();
++ delete this;
++ }
++
++
++ void reportResult(const T *_result, int index = -1)
++ {
++ if (futureInterface)
++ futureInterfaceTyped()->reportResult(_result, index);
++ }
++
++ void reportResults(const QList<T> &_result, int index = -1, int count = -1)
++ {
++ if (futureInterface)
++ futureInterfaceTyped()->reportResults(_result, index, count);
++ }
++ };
++
++ // The ThreadEngineStarter class ecapsulates the return type
++ // from the thread engine.
++ // Depending on how the it is used, it will run
++ // the engine in either blocking mode or asynchronous mode.
++ template <typename T>
++ class ThreadEngineStarterBase
++ {
++ public:
++ ThreadEngineStarterBase(ThreadEngine<T> *_threadEngine)
++ : threadEngine(_threadEngine) { }
++
++ inline ThreadEngineStarterBase(const ThreadEngineStarterBase &other)
++ : threadEngine(other.threadEngine) { }
++
++ QFuture<T> startAsynchronously()
++ {
++ return threadEngine->startAsynchronously();
++ }
++
++ operator QFuture<T>()
++ {
++ return startAsynchronously();
++ }
++
++ protected:
++ ThreadEngine<T> *threadEngine;
++ };
++
++
++ // We need to factor out the code that dereferences the T pointer,
++ // with a specialization where T is void. (code that dereferences a void *
++ // won't compile)
++ template <typename T>
++ class ThreadEngineStarter : public ThreadEngineStarterBase<T>
++ {
++ typedef ThreadEngineStarterBase<T> Base;
++ typedef ThreadEngine<T> TypedThreadEngine;
++ public:
++ ThreadEngineStarter(TypedThreadEngine *eng)
++ : Base(eng) { }
++ };
++
++ // Full template specialization where T is void.
++ template <>
++ class ThreadEngineStarter<void> : public ThreadEngineStarterBase<void>
++ {
++ public:
++ ThreadEngineStarter(ThreadEngine<void> *_threadEngine)
++ : ThreadEngineStarterBase<void>(_threadEngine) {}
++ };
++
++ //! [qtconcurrentthreadengine-1]
++ template <typename ThreadEngine>
++ inline ThreadEngineStarter<typename ThreadEngine::ResultType> startThreadEngine(ThreadEngine *threadEngine)
++ {
++ return ThreadEngineStarter<typename ThreadEngine::ResultType>(threadEngine);
++ }
++
++ } // namespace QtConcurrent
++
++
++ QT_END_NAMESPACE
++
++ #endif // QT_NO_CONCURRENT
++
++ #endif