Revision control

++ <!DOCTYPE node PUBLIC "-//freedesktop//DTD D-BUS Object Introspection 1.0//EN" "http://www.freedesktop.org/standards/dbus/1.0/introspect.dtd">
++ <node>
++ <interface name="org.kde.StatusNotifierItem">
++
++ <property name="Category" type="s" access="read"/>
++ <property name="Id" type="s" access="read"/>
++ <property name="Title" type="s" access="read"/>
++ <property name="Status" type="s" access="read"/>
++ <property name="WindowId" type="i" access="read"/>
++
++ <!-- An additional path to add to the theme search path to find the icons specified above. -->
++ <property name="IconThemePath" type="s" access="read"/>
++ <property name="Menu" type="o" access="read"/>
++ <property name="ItemIsMenu" type="b" access="read"/>
++
++
++ <!-- main icon -->
++ <!-- names are preferred over pixmaps -->
++ <property name="IconName" type="s" access="read"/>
++
++ <!--struct containing width, height and image data-->
++ <property name="IconPixmap" type="a(iiay)" access="read">
++ <annotation name="org.qtproject.QtDBus.QtTypeName" value="QXdgDBusImageVector"/>
++ </property>
++
++ <property name="OverlayIconName" type="s" access="read"/>
++
++ <property name="OverlayIconPixmap" type="a(iiay)" access="read">
++ <annotation name="org.qtproject.QtDBus.QtTypeName" value="QXdgDBusImageVector"/>
++ </property>
++
++
++ <!-- Requesting attention icon -->
++ <property name="AttentionIconName" type="s" access="read"/>
++
++ <!--same definition as image-->
++ <property name="AttentionIconPixmap" type="a(iiay)" access="read">
++ <annotation name="org.qtproject.QtDBus.QtTypeName" value="QXdgDBusImageVector"/>
++ </property>
++
++ <property name="AttentionMovieName" type="s" access="read"/>
++
++
++
++ <!-- tooltip data -->
++
++ <!--(iiay) is an image-->
++ <property name="ToolTip" type="(sa(iiay)ss)" access="read">
++ <annotation name="org.qtproject.QtDBus.QtTypeName" value="QXdgDBusToolTipStruct"/>
++ </property>
++
++
++ <!-- interaction: the systemtray wants the application to do something -->
++ <method name="ContextMenu">
++ <!-- we're passing the coordinates of the icon, so the app knows where to put the popup window -->
++ <arg name="x" type="i" direction="in"/>
++ <arg name="y" type="i" direction="in"/>
++ </method>
++
++ <method name="Activate">
++ <arg name="x" type="i" direction="in"/>
++ <arg name="y" type="i" direction="in"/>
++ </method>
++
++ <method name="SecondaryActivate">
++ <arg name="x" type="i" direction="in"/>
++ <arg name="y" type="i" direction="in"/>
++ </method>
++
++ <method name="Scroll">
++ <arg name="delta" type="i" direction="in"/>
++ <arg name="orientation" type="s" direction="in"/>
++ </method>
++
++ <!-- Signals: the client wants to change something in the status-->
++ <signal name="NewTitle">
++ </signal>
++
++ <signal name="NewIcon">
++ </signal>
++
++ <signal name="NewAttentionIcon">
++ </signal>
++
++ <signal name="NewOverlayIcon">
++ </signal>
++
++ <signal name="NewMenu">
++ </signal>
++
++ <signal name="NewToolTip">
++ </signal>
++
++ <signal name="NewStatus">
++ <arg name="status" type="s"/>
++ </signal>
++
++ </interface>
++ </node>