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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
++
++ /*!
++ \example fortuneclient
++ \title Fortune Client
++ \examplecategory {Networking}
++ \meta tags {tcp,network}
++ \ingroup examples-network
++ \brief Demonstrates how to create a client for a network service.
++
++ This example uses QTcpSocket, and is intended to be run alongside the
++ \l{fortuneserver}{Fortune Server} example or
++ the \l{threadedfortuneserver}{Threaded Fortune Server} example.
++
++ \image fortuneclient-example.png Screenshot of the Fortune Client example
++
++ This example uses a simple QDataStream-based data transfer protocol to
++ request a line of text from a fortune server (from the
++ \l{fortuneserver}{Fortune Server} example). The client requests a
++ fortune by simply connecting to the server. The server then responds with
++ a QString which contains the fortune text.
++
++ QTcpSocket supports two general approaches to network programming:
++
++ \list
++
++ \li \e{The asynchronous (non-blocking) approach.} Operations are scheduled
++ and performed when control returns to Qt's event loop. When the operation
++ is finished, QTcpSocket emits a signal. For example,
++ QTcpSocket::connectToHost() returns immediately, and when the connection
++ has been established, QTcpSocket emits
++ \l{QTcpSocket::connected()}{connected()}.
++
++ \li \e{The synchronous (blocking) approach.} In non-GUI and multithreaded
++ applications, you can call the \c waitFor...() functions (e.g.,
++ QTcpSocket::waitForConnected()) to suspend the calling thread until the
++ operation has completed, instead of connecting to signals.
++
++ \endlist
++
++ In this example, we will demonstrate the asynchronous approach. The
++ \l{blockingfortuneclient}{Blocking Fortune Client} example
++ illustrates the synchronous approach.
++
++ Our class contains some data and a few private slots:
++
++ \snippet fortuneclient/client.h 0
++
++ Other than the widgets that make up the GUI, the data members include a
++ QTcpSocket pointer, a QDataStream object that operates on the socket, and
++ a copy of the fortune text currently displayed.
++
++ The socket is initialized in the Client constructor. We'll pass the main
++ widget as parent, so that we won't have to worry about deleting the
++ socket:
++
++ \snippet fortuneclient/client.cpp 0
++ \dots
++ \snippet fortuneclient/client.cpp 1
++
++ The protocol is based on QDataStream, so we set the stream device to the
++ newly created socket. We then explicitly set the protocol version of the
++ stream to QDataStream::Qt_6_5 to ensure that we're using the same version
++ as the fortune server, no matter which version of Qt the client and
++ server use.
++
++ The only QTcpSocket signals we need in this example are
++ QTcpSocket::readyRead(), signifying that data has been received, and
++ QTcpSocket::errorOccurred(), which we will use to catch any connection errors:
++
++ \dots
++ \snippet fortuneclient/client.cpp 3
++ \dots
++ \snippet fortuneclient/client.cpp 5
++
++ Clicking the \uicontrol{Get Fortune} button will invoke the \c
++ requestNewFortune() slot:
++
++ \snippet fortuneclient/client.cpp 6
++
++ Because we allow the user to click \uicontrol{Get Fortune} before the
++ previous connection finished closing, we start off by aborting the
++ previous connection by calling QTcpSocket::abort(). (On an unconnected
++ socket, this function does nothing.) We then proceed to connecting to the
++ fortune server by calling QTcpSocket::connectToHost(), passing the
++ hostname and port from the user interface as arguments.
++
++ As a result of calling \l{QTcpSocket::connectToHost()}{connectToHost()},
++ one of two things can happen:
++
++ \list
++ \li \e{The connection is established.} In this case, the server will send us a
++ fortune. QTcpSocket will emit \l{QTcpSocket::readyRead()}{readyRead()}
++ every time it receives a block of data.
++
++ \li \e{An error occurs.} We need to inform the user if the connection
++ failed or was broken. In this case, QTcpSocket will emit
++ \l{QTcpSocket::errorOccurred()}{errorOccurred()}, and \c Client::displayError() will be
++ called.
++ \endlist
++
++ Let's go through the \l{QTcpSocket::errorOccurred()}{errorOccurred()} case first:
++
++ \snippet fortuneclient/client.cpp 13
++
++ We pop up all errors in a dialog using
++ QMessageBox::information(). QTcpSocket::RemoteHostClosedError is silently
++ ignored, because the fortune server protocol ends with the server closing
++ the connection.
++
++ Now for the \l{QTcpSocket::readyRead()}{readyRead()} alternative. This
++ signal is connected to \c Client::readFortune():
++
++ \snippet fortuneclient/client.cpp 8
++
++ Now, TCP is based on sending a stream of data, so we cannot expect to get
++ the entire fortune in one go. Especially on a slow network, the data can
++ be received in several small fragments. QTcpSocket buffers up all incoming
++ data and emits \l{QTcpSocket::readyRead()}{readyRead()} for every new
++ block that arrives, and it is our job to ensure that we have received all
++ the data we need before we start parsing.
++
++ For this purpose we use a QDataStream read transaction. It keeps reading
++ stream data into an internal buffer and rolls it back in case of an
++ incomplete read. We start by calling startTransaction() which also resets
++ the stream status to indicate that new data was received on the socket.
++ We proceed by using QDataStream's streaming operator to read the fortune
++ from the socket into a QString. Once read, we complete the transaction by
++ calling QDataStream::commitTransaction(). If we did not receive a full
++ packet, this function restores the stream data to the initial position,
++ after which we can wait for a new readyRead() signal.
++
++ After a successful read transaction, we call QLabel::setText() to display
++ the fortune.
++
++ \sa {Fortune Server}, {Blocking Fortune Client}
++ */